So instead of spending several unnecessary hours on pointlessly long fetch quests, you'd rather have cutscenes added to them to make them even longer?

Battle Leves were pointless as well, there are so many ways of gaining EXP for battle classes.
By not continuing them, you save more leve allowances for crafter/gatherer leves.

The point allocation idea would just result in materia getting nerfed.

Monk suggestion: Hang on, did you just delete Fists of Earth/Wind/Fire? "but they're still there as passives" yeah and GL is still there, as a passive.


I do agree about the lost skills though. More upgraded skills need to be made use of, so that low level play isn't completely boring.
Also I'd like it if some cross-class stuff could be used, but by base classes. Equipping the jobstone removes the ability to use cross-class skills. This would make base classes useful for some openworld/solo stuff.