So instead of spending several unnecessary hours on pointlessly long fetch quests, you'd rather have cutscenes added to them to make them even longer?
Battle Leves were pointless as well, there are so many ways of gaining EXP for battle classes.
By not continuing them, you save more leve allowances for crafter/gatherer leves.
The point allocation idea would just result in materia getting nerfed.
Monk suggestion: Hang on, did you just delete Fists of Earth/Wind/Fire? "but they're still there as passives" yeah and GL is still there, as a passive.
I do agree about the lost skills though. More upgraded skills need to be made use of, so that low level play isn't completely boring.
Also I'd like it if some cross-class stuff could be used, but by base classes. Equipping the jobstone removes the ability to use cross-class skills. This would make base classes useful for some openworld/solo stuff.
Depends on the subject at hand.
We can perfectly do without Point Allotment and Battle Leves.
Cross class abilities felt only somewhat good for crafting classes due to reinforcing the idea that these classes were interconnected. It wasn't so with battle classes, where it was a "level a class you don't care about to progress with the class you do care about". The only thing I ever liked about cross class abilities was classes having access to Eye for an Eye and Phsyics, which were not mandatory, but much appreciated for low level content (specially for squishies like THM). Overall, we can also do without battle cross-class.
Unnecesary MSQ quests could perfectly be turned into Sidequests, if programming allows it.
As for lost actions, with SCH I miss about 5-6 skills from old and Selene. So that's a point I agree on.
Good ideas
That’s literally what I just said.
Why did you repeat it with no additional information except to be insulting?
Oh. Wait. FFXIV forums. That’s what get people likes.
As for “not knowing about coding” the coding is already there. I almost never suggest something that isn’t, or wasn’t already in the game.
Nice try.
Did you read what I said? I said replace the quests with cutscenes.
I said they deleted them.
I also said it was a guideline. Enhancing the game instead of just deleting things.
Do you people SERIOUSLY enjoy it when things are deleted. Seriously. Respond on topic. It’s really really really not that hard.
So you’re saying side quests are not pointless? I literally gave an example. It’s around 150 side quests to go up one level.
Again. I repeat. Repeat. Repeat. They could do many things.
All the quests, systems, coding; everting thing, it’s all there. Instead they creat countless quests that are trivial at best and extremely unrewarding.
They are literally BLEEDING subs like crazy. They have 30 million players but struggle to keep 1 million subs, if that.
Can you please be productive in your responses?
No it wouldn’t.
You realize when they deleted it they just added the numbers into the default stats. That’s part of the reason all 2.0 content is absurdly trivial?
No, I combined them into useful actions.
So you admit low level combat is completely boring.
I do agree about the lost skills though. More upgraded skills need to be made use of, so that low level play isn't completely boring.
Also I'd like it if some cross-class stuff could be used, but by base classes. Equipping the jobstone removes the ability to use cross-class skills. This would make base classes useful for some openworld/solo stuff.
Now the point of this thread was to give inspiration and creative ideas to SE.
Considering people aren’t supporting this means they like FFXIV being simple, basic, trivial, and mostly unrewarding. In so much so that they continue to lose millions of subscriptions per year, and shouldn’t enhance the game.
Last edited by Daniolaut; 12-05-2020 at 05:54 AM.
It's possible, but without deleting things, it means there are more things to manage, and there is a certain point to where it becomes too much to manage properly.
Also, certain changes requires deletion due to the nature of the change.
In conclusion, deletion definitely has its place in the development of this game. It's not actually a good thing if they just enhance without deleting anything as it would actually hinder some enhancement.
I don’t disagree, but we’re at a point where there isn’t much of what makes this game a RPG left. They are bleeding subs while ignoring complaints that have been on going since 2.0It's possible, but without deleting things, it means there are more things to manage, and there is a certain point to where it becomes too much to manage properly.
Also, certain changes requires deletion due to the nature of the change.
In conclusion, deletion definitely has its place in the development of this game. It's not actually a good thing if they just enhance without deleting anything as it would actually hinder some enhancement.
They have r fixed housing and haven’t fixed Praetorium.
Sure it’s going to take work, but passionate people don’t mind going work.
But again, we’re losing content at a rapid pace.
Additional dungeons, deep dungeons, portions of map dungeons (5 doors instead of 7), entire map dungeons (thief maps), things are getting homogenized (SCH/AST/WHM), content isn’t getting expanded (too long to list), new content is coming out unfinished (GNB/DNC, Hrothgar/Viera)
What’s replacing all of it?
“Explorer mode” and “Sticker mode.”
To me that’s fluff, not “content.”
If that's your way of saying you disagree with many of the QoL changes, then I'll just say those are not what makes this game an RPG to me and I'm glad for the ongoing QoL improvements.
I'm not sure how you would even know that, and as for outstanding complaints, I'm sure there are reasons for it, though not all complaints can realistically be resolved regardless.They are bleeding subs while ignoring complaints that have been on going since 2.0
The thing is, your various complaints here seems to be mostly subjective. Races, at the very least, are no less fluff than "sticker mode," and I don't see how the new jobs could be considered unfinished content (or the new races for that matter). Even saying we're losing content is misleading as contents are added gradually, and side contents could change.They have r fixed housing and haven’t fixed Praetorium.
Sure it’s going to take work, but passionate people don’t mind going work.
But again, we’re losing content at a rapid pace.
Additional dungeons, deep dungeons, portions of map dungeons (5 doors instead of 7), entire map dungeons (thief maps), things are getting homogenized (SCH/AST/WHM), content isn’t getting expanded (too long to list), new content is coming out unfinished (GNB/DNC, Hrothgar/Viera)
What’s replacing all of it?
“Explorer mode” and “Sticker mode.”
To me that’s fluff, not “content.”
Last edited by linayar; 12-05-2020 at 05:12 PM.
I thought I made it especially clear I know exactly what I’m talking about.Let me pull up your post again.
Particularly this section: "So if I can "come up" with ideas such as to add "Hard mode" and "Very Hard mode" and add these options to the menu, in a matter of seconds with very little thought, I can only imagine what the development team, who are experienced experts, could come up with, if they had as much of a burning passion for FFXIV as I do."
I'm not sure if you know this, but gloating you don't know anything about a subject and then going "so if it's easy for me it should be easy for them" as a conclusion, it just doubly shows you don't know what you're talking about and that we shouldn't take you seriously in the slightest. Sarcastically writing down "come up" and then claiming you love the game while implying the devs don't share that same passion, well... I'll let you think about whether or not it makes you look good in the slightest.
Was the other guy's post insulting? Yeah, I'll not deny that, but it's more or less putting into words what we're all thinking.
I known this game extremely well.
Here are just more examples. I cannot list every single thing and explain their significance. I would like to assume people have basic common sense and can piece together what’s being said. But considering the conclusion you drew that I “don’t know what I’m talking about” and “shouldn’t be taken seriously” seems to imply no logical reasoning will begin to help.
The floating bottle of Pearl Lane.
Took like 1-2 years to fix.
The dancing shadow of Ishgard.
(Only happens at certain times of the day so I can’t say if it’s been fixed yet. It wasn’t fixed for at least 1-2 years if ever.)
Dragoon’s sprint animation.
Housing.
The Praetorium.
Again. Is this even helping? Do I still sound clueless?
Are there only “impossible answers Square-Enix can never fix these things”?
DRG’s sprint animation cant be fluid like Monks?
They can’t creat new battle leves or quests with varying difficulty even though that system literally already exists in both level sync’d quests and difficulty setting in battle leves?
This can’t be done?
Are you the only ones who are allowed to be sarcastic?
You all LITERALLY say “delete monk” and get taken seriously so SE goes and completely reworks monk but it’s “impossible” to make the game more engaging, impactful and rewarding, using systems that are already in place?
This “delete monk” talk is praised and accepted, but if I ask for an option to turn off the absolutely pointless black box pop-up text” I’m labeled a troll. lol
Come on.
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