I feel dragoon should get a couple of buffs
I feel dragoon should get a couple of buffs
It doesn't need any buffs.
It needs a QoL change to it's Wheeling/Fang buff timers to match the current combo timers.
A refresh of Disembowel on it's AOE combo.
And maybe a reduction of the Animation locks.
Unless you're referring to Stardiver and Stardiver only, I absolutely disagree with you.
No other action needs a shorter animation lock, in fact I'm fine with Stardiver. No more flailing characters, its already horrible as it is.
The only reason you'd want the animation lock shorter is due to ping or not knowing a specific fight. The former should not dictate the quality of the game because a handful of players have high ping. Transfer to a data center closer to you. The latter, should not dictate the quality of the game either, practice more.
Thank you.
No thank you. At level 80 its basically impossible to drop Blood of the Dragon.
At level 70, this change would make DRG braindead. There are enough braindead things in FFXIV. No thank you.
The only suggestion i've seen so far that I would like to see is this one... in the next expansion.
Thats it. Nothing else. (From this thread so far.)
Last edited by Daniolaut; 08-27-2020 at 09:39 AM.
You're kidding, right? Just transfer to a data center closer to you? NA servers are on the West Coast, people on the East Coast can already have ping issues due to the distance, are they supposed to move cross country? What about people in Australia, closest data centers are in Japan which again, huge distance away and so their ping sucks. The developers should absolutely keep ping in mind when designing animation locks because it's not easy for people just get close to a data center for a really low ping.
Freezing eyes so they don't drop would help for cutscene transitions or QTEs. Think about it:
SAM: keep Sens and Kenki
MNK: keep Chakras
NIN: keep Ninki
SMN: keep Aetherflow
BRD: keep soul gauge
RDM: keep black and white mana
PLD: keep oath
DRK: keep blood gauge
WAR: keep beast gauge
SCH: keep aetherflow and fae gauge
WHM: keep lillies
MCH: keep heat and battery gauges
DNC: keep esprit gauge
BLM: keep polyglot stacks
AST: keep cards and seals
GNB: keep cartridges
What does DRG keep? Nothing. They're the only job that loses everything after a long transition. They lose Disembowel, they lose BotD, they lose eyes. None of drgs resources are kept, they all expire. Why does every job get to keep *something* but not Dragoon? Dropping enochian doesn't delete BLM's polyglots, why should dropping BotD drop eyes? They both accrue at a rate of 1 every 30s, so...?
Last edited by Jonnycbad; 08-27-2020 at 01:41 PM.
Really? Because I could have sworn there's a minute long cut-scene in E8S where I'm stun locked and thus unable to press Blood of the Dragon.No thank you. At level 80 its basically impossible to drop Blood of the Dragon.
At level 70, this change would make DRG braindead. There are enough braindead things in FFXIV. No thank you.
The only suggestion i've seen so far that I would like to see is this one... in the next expansion.
Frankly, they should make BotD refresh to 30 at level 70 like it does at level 80. There's zero reason not to as syncing down just makes Dragoon more annoying to play.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Doesn't need it.
But still curious about what you're expecting it to get exactly ?
It's nice to say "buff it", but what exactly make you feel it should?
Yo but like can we get an AoE disembowel refresher please.
FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.
I woundn't mind a disenbowel buff duration refresh with the aoe combo and also a cd reduction on the firejump after an aoe combo.
Just to spice up the aoe. Rotation during dungeon a lil.
I think so too but they won't do anything interesting with it until next expansion. it needs some type of parrying system built into it like samurai, something to give it bigger skill ceiling instead of the linear combat with the impossible to fill conditions, true north alone isn't enough for them, I like dragoon a lot and i want it to be good, it kind of has the issues that melee has in this game being heavily reliant on tank positioning and ranged positioning in order to "excel" but then ultimately does middle of the pack damage even when conditions are right. I wish it had extra reach, and the same attention as the other melee jobs as they tend to be adjusted always before dragoon does unfortunately.
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