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  1. #131
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    You know, with all of the actual problems this game has, and all of the areas with VAST room for improvement.... it's kind of amazing and pathetic we have a 13 page thread about what should be considered Proper or Improper Bazaar Utilization.

    On the checklist of things needing to be looked into, this falls right after "Determine if marmot tails are fluffy enough."
    (3)

  2. #132
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Okay, I am intrigued, how is the bazaar used in a way that is arguably cheating?
    Using it to carry multiples of the same unique-tagged item from a raid to turn in for extra Notes. Those items are flagged Rare for a reason, and circumventing that is exploitive at a minimum (even if you think we should be able to do that, which I could get on board with, it's clearly not intended )

    Quote Originally Posted by Impulse
    • No notification whatsoever, let it be text based or visually cued by an icon.
    • Players checking bazaars are frozen in place, and due to the lack of a notification for being examined, the other party will continue to run around as they see fit and run out of trading range
    • The inability to check the bazaar of a character who is not loaded up on your screen. You're forced to wait until the client happens to load up the person who was shouting about selling X item in their bazaar
    You raise some good points, and I'm expecting an "in 2.0" response if I were to get one, as far as fixing those problems (e.g. can't move while checking bazaar and have to be a certain distance away)

    On the checklist of things needing to be looked into, this falls right after "Determine if marmot tails are fluffy enough."
    I disagree, on the basis that throughly functional bazaars, with all the problems above addressed, are a good feature and something that the game should have.

    Oh, and marmot tails need to be 40% fluffier.
    (1)
    Last edited by Alhanelem; 04-19-2012 at 10:50 AM.

  3. #133
    The general consensus is people need more inventory space.

    Perhaps there can be a non bazaar/non trade interface box within the moghouse kind of like mog locker but made specifically for DOL/DOH classes to store their materials crystals, gathering yields only. I know that some completed armor is considered a crafting recipe material but that armor is sometimes usable outside of just a recipe material.

    Remotely accessible only while in that DOL/DOH class.

    Make it attainable only from a specific level of crafting class like the average level where people's crafts start filling up inventory. I mean that it should be available 1/3 to mid cap or some substantial time before capping the class specifically, because mats are produced at such high amounts while leveling up the craft.

    Make a quest or key item to unlock it. Like the materia quest, the specific DOL/ DOH class could go to activate and fulfill the quest objectives once they reach level 20 or something near the levels where inventory for materials becomes an obstacle.

    It can be rentable and with lock down on expiration date like in XI.

    Perhaps opening more space when multiple craft classes are leveled to that specific unlock level, at the same time via a graduating set of quests. Maybe achievements could be incorporated into it as well.

    I think that the economy could do with less people being forced to NPC vendor sell their level up products because they need space for mats or DOL/DOH product.
    (0)
    Last edited by MStowastiqVahlshdeh; 04-19-2012 at 06:59 PM.

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  4. #134
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alhanelem View Post
    I'm really tired of checking people and finding a pile of items being listed for 999,999,999 gil.

    The bazaar really needs to not free space from your inventory, so people dont use it as storage when that's not what it's there for. INSTEAD, *gear* is what shouldn't be taking up space in your inventory. You're wearing it!

    I'm sorry, but it's really frustrating. counting both retainers and ignoring crystals you can hold 500 items. If you aren't using it and you aren't selling it, put it on a retainer or something, don't waste the time of people who think you might have something to sell.

    -edit- Since some of you seem to feel this is just AWW BOO HOO QQ!:

    I propose that everyone be given 10 more inventory space instead of the bazaar being it's own inventory space. This way you all get more storage and bazaars might actually return to their intended purpose. I would like to reiterate that this is a suggestion, not a QQ. this situation left me scratching my head because the bazaar was created to let people sell stuff out of their inventory, and people don't really actually do that. This simply doesn't make a whole lot of sense and should be adjusted.
    People do use it to sell things. I browse bazaars too, but I don't get upset about anyone using it as storage. It's their choice to use it that way...like I use mine for materia or sometimes selling food if I have some. Out of all the things that are wrong with this game, it just feels a little petty to me to be treating this like a huge injustice or something.
    (2)
    Last edited by Eldaena; 04-19-2012 at 07:09 PM.

  5. #135
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Perhaps there can be a non bazaar/non trade interface box within the moghouse kind of like mog locker but made specifically for DOL/DOH classes to store their materials crystals, gathering yields only. I know that some completed armor is considered a crafting recipe material but that armor is sometimes usable outside of just a recipe material.
    There was a common suggestion in FFXI to have something called a "showcase" where you could put items you want to show off (even rare/untradable items) but not sell- and with this, you wouldn't even have to enter a price, much less an unsellable price. E.g. the perfect place for those heart chocolates, and other items you can't use but want to let people know you have (in particular i'd put important items for fights in there so that people could look at me and know I'm ready to go).

    I realize that the bazaar functionality has some pretty crippling limitations at the moment that contribute to the current situation- so I hope that these issues, like being frozen in place when checking a bazaar, can be addressed.
    (1)

  6. #136
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Well i suppose in stead of arguing about what people should and shouldn't do i guess i'll throw my thoughts on what the system lacks and what could be helpful since we've already discussed most of the "problems" and uses.

    my personal addition: Nothing even shows or looks like your selling things. its possibly the blandest possible selling mechanic there is, right next to your average AH setup. Very blah and not appealing. I realize many folks feel meh as far as ambiance and visual mood for many things but i tend to like when doing something there should be visual ques to the action or state.

    Add an option to those 10 slots, one is sell, one is stow. one has a price tag and shows in the bazaar the other doesn't. Then you'll know whos selling and who isnt. But also give real visual ques to a seller besides an Icon.

    Heck if you have items for sale in your bazaar and afk for a few minutes have them put a "Shop" sign at your feet and a vendor tray in your hands (like Hot dog venders at the baseball game or the consieres at the casinos) I love that kind of flavor.

    Game named Mabinogi has blankets you'd put out and that was your shop. either you manned it or your pet (kinda like your retainer) did. Its no AH system, and it had no search feature and i'm not so much advocating the system itself as i am the visual representation of a shop. You knew at a glance that items were for sale here.

    All in all best "short term" fix we could hope for is to just get items that people want for extra space not to show up as for sale at all. Then we just wait till SE has time for something better/faster/stronger.
    (0)

  7. #137
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I'm feeling like a smartass tonight, so I'm gonna make a smartass suggestion

    Items that do not sell within a day drop 50% of it's current value each day if over 25mil, and 20% each day for under 25mil, and will continue to do so each day unless the price is reset by the player. This applies to players and retainers, so if you decide to leave your retainer or afk in town for days (weeks even) anything in your bazaar can drop enough to potentially be bought by others.

    It takes 6 days to drop below 25mil at 50% (Stopping at 15.6Mil)
    It takes 8 days from post date to drop to 10Mil.
    It takes 20 days it'll drop to 687k.

    I think that's plenty of time for people to move their stuff out of their bazaar, and if it gets bought I guess that just means they didn't care enough about the item to begin with to really risk losing it.

    Though it really would have some merit by eventually readjusting the market price for peoples items who sell for much higher than they're worth, but are too lazy to adjust them to reflect the market.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #138
    Player

    Join Date
    Jun 2011
    Posts
    108
    The main advantages of bazaars over market wards are that the market wards are immobile (factor in your own travel time/expenses into all your purchases) and will list all competitors' prices at once, encouraging all the undercutting people are complaining about in other threads.

    When 90% of the stuff being bazaared isn't realistically on the market, the bazaar platform itself becomes unviable, driving more people to the wards (specifically the Ul'dah wards), making the game experience worse for everyone.

    Of course, I've been on these S-E forums to know that most of you are too dense to see past your own noses, so I'm more in favor of the scorched earth solution: a 1% bazaar listing fee.
    (1)

  9. #139
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by NoctisUmbra View Post
    Because the market wards are better in every way!
    In every way? Imagine a place where you can't access the wards (like, outside of a city). Yep, that's what bazzars are for.

    I root for the OP. Keep it going, man! /cheer

    Also, I didn't even know that you can store unique items in your bazzar and optain a 2nd one. lol Going by the word unique I can't see how that is not cheating.

    Just my two cents.

    And no need to flame me. I just want to be heard by the devs. ^^y Thanks for reading.
    (0)

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