

Do you think it boils down to net code? I thought that this might be the limitations...I agree with this fully. Unfortunately I don't think it's bound to happen, as I've seen this request all over the forums and players have been requesting this for a very long time. I can't imagine it would be that difficult to implement. Even if it couldn't be coded directly, a command could just be created to execute all of the repair options consecutively.





It's probably to do with the way the data is stored and queried, where each option in the dropdown is a grouping of gear that is easy to access in one chunk. If this is the case, then based on their precedential replies to similar inventory-related requests in the past, they don't want to do a repair all-all because they don't want us all making a higher volume of data retrieval requests in one click.
inb4 that's a horrible excuse, and they could make it work if they really wanted: yes, but in the past they have been verbal about their hesitance to add anything that results in larger data access requests. I'm just telling you what their historical replies to requests have been.
Error 3102 Club, Order of the 52nd Hour
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