Quote Originally Posted by Katie_Kitty View Post
I mean nobody is saying it should "all be designed just to keep raiders happy." That's a pretty crappy argument from someone with a clear bias and agenda. The entire point of my post was that maybe some more content for max ilvl would help, not that everything should be designed for max ilvl. But you knew that..
So then remove ilvl out of the discussion because it's not really relevant to what you see as the real problem - the lack of content designed for players at top tier skill levels. All a higher ilvl does is nerf the comparative difficulty of content. As long as it's challenging enough, it shouldn't matter whether your gear is 430 or 505 when it's your skill you really want to exercise.

Instead, talk about that lack of content. Personally I agree. Only 4 Savage raid bosses plus an occasional Ultimate in the same amount of time that Blizzard would release a dozen raid bosses in WoW is pretty thin for players capable of doing the content.

So how much additional content would you need to be satisfied? What type of content should it be (beyond the obvious challenging)? What should it reward or would you do it just for fun without any meaningful reward?