I guess , well now you know !

I guess , well now you know !


While I'm all for this conceptually and would love more horizonal (like I said in previous posts) I don't see it happening everI just want more from our gear. Similar to old WoWs gear where getting more pieces of a set of armor unlocked set bonuses that could change how you play your class. I'm tired of the same ole stat sticks and stat armor. That's all they are stats, I'm never gonna play any differently.
Basically, the devs need a paladin to play as expected when in an instance which is..basically 90% of this games content outside of MSQ. So if say a Paladin was built differently and didn't play like a tank should, it would hinder the whole instanced content without major additional balancing. It also creates a lot of meta which while fun can cause problems... a case and point in Guild Wars 2, I played how I wanted to in solo and enjoyed it, but as soon as I grouped up there was a lot of "wtf is this build why aren't you xyzzzzz??"


I kiiiind of agree, but also, I think it sort of misses the real issue here. The real issue is that there simply isn't enough content that makes full use of a set of BiS gear. You can participate in the parsing game, or you can do ultimates, and that's fine. But the reason why it feels like everything gets synced down is because that's really all there is once you hit BiS. Some more content designed for people at max ilvl in any given patch would be nice. Personally, I'd enjoy some 4-person content that is tuned to that level of gear and skill.
Gear drops are forward-looking to prepare us for the content to be done next, not the content we were already capable of defeating without it.I kiiiind of agree, but also, I think it sort of misses the real issue here. The real issue is that there simply isn't enough content that makes full use of a set of BiS gear. You can participate in the parsing game, or you can do ultimates, and that's fine. But the reason why it feels like everything gets synced down is because that's really all there is once you hit BiS. Some more content designed for people at max ilvl in any given patch would be nice. Personally, I'd enjoy some 4-person content that is tuned to that level of gear and skill.
More content is always nice but there's only so much content a single development team can create at a time. It can't all be designed just to keep raiders happy. And there can be occasional conflict in the raiding community itself when part feels like there was too much content added at once for everyone interested to be able to progress through before more gets added (not a problem here, was a problem in WoW at times).
It's why we should all have additional games we play. When we finish the content from one development team, we can start playing the content being made by another development team while waiting for the first to release more.
Level sync is to help keep part of the challenge intact (though knowledge and experience will end up reducing it). Content gets less interesting if it can be overgeared to the point you're skipping entire mechanics (see Praetorium). But if you really want to be doing that, then Undersized party is an option to use with like-minded players who have chosen to join your party (or you join theirs).
Player
Let’s take a step away from savage gear and look at the casual player. They’re most likely wearing a full set of i500 captain crystarium gear made available by simply doing your weekly 24 man dungeon. No the stats aren’t perfect but hey, they’re still i500. Why even bother, why even cap your points each week when SE then cucks you and makes your gear pointless by capping a dungeon every time. You are actually now a high enough item level to complete the rest of the entire expansion. You have zero content to use your i500 gear because SE insists on making item level cap content. It’s not even a logical cap either, it’s i430 mostly which is the level of gear the moment you hit 80! Handed to you by an NPC for zero effort.
There are contents that don't have item level sync, like raids and trials, where better gears will always be useful.Let’s take a step away from savage gear and look at the casual player. They’re most likely wearing a full set of i500 captain crystarium gear made available by simply doing your weekly 24 man dungeon. No the stats aren’t perfect but hey, they’re still i500. Why even bother, why even cap your points each week when SE then cucks you and makes your gear pointless by capping a dungeon every time. You are actually now a high enough item level to complete the rest of the entire expansion. You have zero content to use your i500 gear because SE insists on making item level cap content. It’s not even a logical cap either, it’s i430 mostly which is the level of gear the moment you hit 80! Handed to you by an NPC for zero effort.
And this upcoming change with 2 dungeons having item level sync at 500 means you can keep using those gears if you want and be at your "best" for those specific dungeons.
I just hate how we one one side are so limited on gear, at least if you play more then one job and how hard we get synched on content... like, what would be so hard to just step materia down a tier or more?
But like it is now, why even bother gettin to 500? Lots of the tome gear sucks and upgrading an ring or smt with 2 yorha coins and later 3 just sucks... we got capped upgrades for capped gear on limited jobs. IE i can gear my dps but there still is my heal and tank too, i have to deceide who gets what. ...sure I can just craft and get decent stuff, fill with raid and primal gear but still...
Playing for a longer time the threadmill starts to hurt a bit... knowing that newer players will always burn through stuff like hell while our upgraded gear gets synched to trash... plus the dam skillsync which is even worse to me...




And the thing about it is that the treadmill is 100% predictable at this point. So that 2 yorha coin upgrade going to 3 soon? The exact reason I didn't use any upgrading my gear earlier because I knew what was coming down the line.I just hate how we one one side are so limited on gear, at least if you play more then one job and how hard we get synched on content... like, what would be so hard to just step materia down a tier or more?
But like it is now, why even bother gettin to 500? Lots of the tome gear sucks and upgrading an ring or smt with 2 yorha coins and later 3 just sucks... we got capped upgrades for capped gear on limited jobs. IE i can gear my dps but there still is my heal and tank too, i have to deceide who gets what. ...sure I can just craft and get decent stuff, fill with raid and primal gear but still...
Playing for a longer time the threadmill starts to hurt a bit... knowing that newer players will always burn through stuff like hell while our upgraded gear gets synched to trash... plus the dam skillsync which is even worse to me...
It's the same reason I'm not super concerned with getting gear upgrades because with enough time, they're meaningless.
If I want the "savage" experience later, I'll unsync it. If I want a previous EX mount, I'll unsync it for 90% less stress later in both the fight and the mount acquisition rate.
Some people get a sense of "pride and accomplishment" in playing whack a mole 100 times to get a mount (or get that lucky 5% drop). I don't.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Woooo two dungeons! You clearly haven’t been reading the whole thread. SE releases item level synced content constantly, including now the “expert” roulette. Unreal, synced. Bozja, synced. The content which we can use raid gear is literally savage, 24 man (which I’m surprised they didn’t sync) and extremes. It’s time SE made content relevant to the gear were able to acquireThere are contents that don't have item level sync, like raids and trials, where better gears will always be useful.
And this upcoming change with 2 dungeons having item level sync at 500 means you can keep using those gears if you want and be at your "best" for those specific dungeons.
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