Quote Originally Posted by Payadopa View Post
I get that higher level skills mean more damage but seriously, guys. You make it sound like you can't balance that. In a game where balancing has run rampant. And we're talking about content that literally everyone does. Multiple times a day even. That more than justifies the costs.
It's not that it can't be balanced. It's that going back and rebalancing skill potency for every dungeon level range would be an enormous amount of work for a team that we're consistently told is understaffed and overworked already. What new content would you like to surrender to have more buttons to push in old content?