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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    The general direction isn't too bad, but the ideas here range from too extreme to too mild.

    Reduce the potency of Combust by all means, in order to increase the potency of Card buffs.
    Add in an additional effect, all cards used on yourself grant you the full effect of a Lady of Crowns. This won't be more effective than using them on the correct DPS, but it provides an alternative for when there's no Melee/Ranged DPS in the party and makes up for the Combust nerf in solo duties.
    Your thinking is flawed. If you advocate WHM and SCH getting skills to make their DPS go up / introduce complex DPS options, but then nerf AST's combust and make them get a special buff only when they card themselves to make up for the combust DPS nerf, then they really haven't been buffed in solo duties since their overall damage from the combust nerf and card buff will average out back to the same - making ASTs still horrendous to play in solo duties. There's also no point in carding yourself multiple times either since the buffs will overwrite each other and all you'll be doing is still spamming one single button over and over again until the next card window.
    (1)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Your thinking is flawed. If you advocate WHM and SCH getting skills to make their DPS go up / introduce complex DPS options, but then nerf AST's combust and make them get a special buff only when they card themselves to make up for the combust DPS nerf, then they really haven't been buffed in solo duties since their overall damage from the combust nerf and card buff will average out back to the same - making ASTs still horrendous to play in solo duties. There's also no point in carding yourself multiple times either since the buffs will overwrite each other and all you'll be doing is still spamming one single button over and over again until the next card window.
    How is that any different to spamming one single button over and over until you need to refresh your DoT?
    Draw comes off cooldown as each card effect runs out, the only exception being Sleeve Draw.
    The difference is the 'DoT' alternative has a management aspect to it, to get your three seals.
    AST already has the most interesting DPS rotation out of the healers, even with the ShB simplification to the card effects. If the cards are regarded as a DoT analogue (a repeated action on a medium cooldown of 30s that results in sustained damage contribution) then AST already has 2 functional DoTs, while SCH only has one...

    I did say increase the card buffs.
    If the increase in card buffs matches the decrease in Combust in a solo situation, then when applied to a party, that increase in card buffs will be a net buff in damage contribution.
    AST, just like every other job, can manage existing solo duties just fine, the goal is merely not to reduce their solo damage, which is what I've proposed.

    If each healers personal DPS kit is going to be balanced with each other, then Cards are only going to see their effects nerfed time and time again. Thus to find away to capitalise on Cards as the AST's identity, they need to be incorporated into their personal DPS.
    (1)
    Last edited by Seraphor; 12-01-2020 at 10:23 PM.

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    How is that any different to spamming one single button over and over until you need to refresh your DoT?
    The difference is the 'DoT' alternative has a management aspect to it, to get your three seals.

    I did say increase the card buffs.
    Increasing the card buffs still doesn't do anything to the monotonous gameplay itself. You're still using the same nuke and DoT which is the issue I'm raising with your suggestion. It's still boring to take AST in Solo duties for that very reason. There is no 'DoT' management when playing AST, especially not in a solo duty because it's just reapply combust every 30 seconds and card yourself before nuking the enemy with malefic. Rinse and repeat every 30 seconds. Until then you just fish for your 2nd seal and third seal between redraws and hold it until your current buff expires.

    Also, combust nerf + card buff = made up for combust nerf, but didn't add anything extra to the table for solo duties while the other two jobs get more DPS options since the amount of DPS increased is still low enough that it isn't worth carding yourself in a regular duty as opposed to carding the other DPS.
    (4)
    Last edited by AnotherPerson; 12-01-2020 at 10:24 PM.

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Increasing the card buffs still doesn't do anything to the monotonous gameplay itself. You're still using the same nuke and DoT which is the issue I'm raising with your suggestion. It's still boring to take AST in Solo duties for that very reason. There is no 'DoT' management when playing AST, especially not in a solo duty because it's just reapply combust every 30 seconds and card yourself before nuking the enemy with malefic. Rinse and repeat every 30 seconds. Until then you just fish for your 2nd seal and third seal between redraws and hold it until your current buff expires.

    Also, combust nerf + card buff = made up for combust nerf, but didn't add anything extra to the table for solo duties while the other two jobs get more DPS options since the amount of DPS increased is still low enough that it isn't worth carding yourself in a regular duty as opposed to carding the other DPS.
    And yet this is already twice as interesting as either of the other two healers...
    You have two 'functional' DoTs, one of which has an entire side system for managing seals and powering up your largest party buff Divination.
    The other two (one of which is characterised as the 'DoT healer') only have one DoT.

    AST is absolutely fine where it is, it just needs to capitalise on its cards more.
    (1)

  5. #5
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    At the end of the day, it doesn't change the fact that balance is not as important as how fun it is. You can change numbers around quickly but making the playstyle fun is harder. Jobs will never be numerically identical.
    (1)

  6. #6
    Player
    Charganium's Avatar
    Join Date
    Nov 2017
    Location
    Gridania
    Posts
    13
    Character
    Jasmine Ambrose
    World
    Zalera
    Main Class
    White Mage Lv 90
    I would like to see an oGCD damage ability for AST with 3 charges and a short cooldown. Weaving things after Malefic is fun so they should double down on it.
    (0)

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