The Fae are a non-playable race consisting of the spirits of deceased children. Probably not the best thing for players to associate their character with.
I wouldn't consider it pandering but I do think it would be a *lot* of work for them to implement and that they are unlikely to do so.
As I said earlier, it's not just a matter of inserting an extra pronoun option where it currently inserts "he" or "she". Those are determined based on the character model, not an independent field, and the script has lots of different ways it might vary according to your character's gender and how people will speak to them because of this. Each one of those scripts will have an individual instruction to insert one lot of text if the character is male, different text if the character is female.
To change this you would need to introduce a new piece of character information, independent of the gender selected for the character model, and then alter every piece of dialogue in the game that ever uses pronouns. Possibly rewrite some parts of some scenes. And then, the biggest barrier of all, the fact that there is recorded dialogue using "he" or "she" that can't simply be updated.
Also, given the lack of updates - ever - to character creation, it seems that introducing new pieces of character information is not a straightforward business in the first place. It's why we have things like Hrothgar's odd design choices as they wrangle their unique features into the existing character data categories.
Last edited by Iscah; 11-30-2020 at 03:52 PM.
You can create a search note to point out your pronouns (and anything else you want to add).
Open "Party Members" menu, right-click your character name, select "Edit Search Info".
Some real open-minded folks in this thread (and others touching on LGBT topics).......
That aside I'm pretty confident it wouldn't take much work to separate pronouns from your character's model, the game already has 2 scripts for Male and Female characters. It's probably just a binary toggle, which they could just open up to players' choice during character creation
Voice acting in this game is a thing, the more options to cover more expensive it gets. And since new pronouns are constantly being added/created the only real option here would let the player type whatever and then not use said pronoun in-game by always referring to our character by a title or class. And if you do this, why even bother giving the choice?Some real open-minded folks in this thread (and others touching on LGBT topics).......
That aside I'm pretty confident it wouldn't take much work to separate pronouns from your character's model, the game already has 2 scripts for Male and Female characters. It's probably just a binary toggle, which they could just open up to players' choice during character creation
Another option will be to get a universal neutral pronoun and stick to three options in total, yet, I'm totally sure someone will complain about this and claim to feel left out.
In any case, revisited the whole game to accommodate this is not an easy task.
Last edited by Driavna; 11-30-2020 at 06:20 PM.
What makes you confident?That aside I'm pretty confident it wouldn't take much work to separate pronouns from your character's model, the game already has 2 scripts for Male and Female characters. It's probably just a binary toggle, which they could just open up to players' choice during character creation
That "binary toggle" for setting male or female pronouns is the same one for setting whether the character is male or female. There isn't a separate record of what pronouns to use - and if you "open it up to players' choice" (or even add a single third option) then it stops being a binary toggle and becomes something that needs to hold more data than the simple binary on/off.
It's also just not how the script works.
It doesn't store "he/she" in some separate place and drop them into the script as required; pronouns are built into every single piece of script individually. It might be he/she, him/her, sir/madam, Master/Mistress [Forename] or it might be an entire sentence or paragraph that needs to change for a particular situation. It would be a huge undertaking to alter every single line of text to include a third option, and open choice wouldn't even be feasible.
Last edited by Iscah; 11-30-2020 at 07:11 PM.
Actually....the game scripts very much store a general script that uses a <gender placeholder>. The same way it does for <race placeholder> too. There's a fair amount of branching and text payloads that go on in the game's scripts and making additional changes isn't the massive task you may think it is.What makes you confident?
That "binary toggle" for setting male or female pronouns is the same one for setting whether the character is male or female. There isn't a separate record of what pronouns to use - and if you "open it up to players' choice" (or even add a single third option) then it stops being a binary toggle and becomes something that needs to hold more data than the simple binary on/off.
It's also just not how the script works.
It doesn't store "he/she" in some separate place and drop them into the script as required; pronouns are built into every single piece of script individually. It might be he/she, him/her, sir/madam, Master/Mistress [Forename] or it might be an entire sentence or paragraph that needs to change for a particular situation. It would be a huge undertaking to alter every single line of text to include a third option, and open choice wouldn't even be feasible.
While directly talking about datamined resources and where to find them is against the ToS, it's also only a quick internet search away and there is a whole third party plugin system that includes a pronoun preferences option. (Now injecting additional pronouns in would be a bit more...tricky, but not impossible.)
Last edited by reiichi; 12-01-2020 at 12:21 PM. Reason: text limit
From what I remember seeing of raw script, it's something along the lines of "if character is X, display text 'xxxxx'", and as I've been saying it's not just a matter of dropping in a single word in the right place bacuse there are so many different forms of gendered words or sentences.Actually....the game scripts very much store a general script that uses a <gender placeholder>. The same way it does for <race placeholder> too. There's a fair amount of branching and text payloads that go on in the game's scripts and making additional changes isn't the massive task you may think it is.
While directly talking about datamined resources and where to find them is against the ToS, it's also only a quick internet search away and there is a whole third party plugin system that includes a pronoun preferences option. (Now injecting additional pronouns in would be a bit more...tricky, but not impossible.)
It's not a matter of dropping in an external placeholder to determine whether Thancred tells you he's "quite taken with you" or simply "somewhat in awe". It's not placeholder text that determines how Magnai and Daidukul react to you. It's specific text at that place in the script which must check your character's gender and display the appropriate set of text boxes, but it's not just dropping pronouns alone into a generic script.
I can only imagine this "third party plug-in for custom preferences" had to do a lot of work to set up a custom system. It also presumably stores that information locally, and doesn't transmit it to other users, but if you want others to see your custom pronouns then that information has to be carried along with your character to every other person who sees you on their screen.
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