I usually do something like this:
1. Put a shield on the tank, preferably before he has aggro on anything.
2. Put a regeneration effect up. Ideally towards the end of the pull sequence but some will need it earlier. A very squishy tank may also need an instant heal while on the move.
3. Put a regeneration ground-effect up as the tank stops. Refresh step 2's regeneration effect if needed/applicable (SCH, for example, obviously can't, but SCH could use Fey Union instead)
4. Go ham on DPS.

Extra credit: Put DOTs on the mobs while on the move.