Thats right... Materia that changes the look, name and stats of a piece of gear
Walk with me, Talk with me.....
Imagine Ifrit didn't drop Ifrit's Battleaxe
So how does Mr. Starting Marauder get the best weapon for his class/job?
Well at Lvl 48, you go buy some Cobalt, Jadeite, etc. and get someone to make you a Demilune Bhuj and continue leveling to 50.
At which point, you camp the Great Buffalo until you get a Bloody Bardiche head (Or just buy one). With head in hand (hehe) you go back to your buddy and get a Barbarian's Bardiche made... nice.... nothing new (this is in game now)... but grats...
Now for the interesting part.... You take your Bardiche into a Darkhold run and kill Batraal until you get his special "Void Catalyst" (Could be Unique/untradeable or not, doesn't really matter, plus there are already 80 threads regarding U/U so not really a discussion for this thread)
Now with Barbarian's Bardiche and Void Catalyst in hand.... You take on Ifrit... and instead of Ifrit's Battleaxe, you are looking for Ifrit's Materia
Ifrit's Materia is a special alteration materia that turns the Barbarian's Bardiche (Unmelded, of course) into the Ifrit's Battleaxe using the Void Catalyst. Ifrit's materia is obviously u/u, but fortunately, first melds can be done via bazaar, so "yay" for that.
In the example above... Ifrit could drop universal Ifrit Materia (i.e. Ifrit's Alteration Materia) or specific materia for each weapon (i.e. Ifrit's Battleaxe Materia), and would obviously only work on one specific weapon
I know, Ifrit drops the Ifrit's battleaxe, and thats not going to change... And I know the current content might not even be around in 2.0, what I was doing though, is using this example to illustrate the point. A new player needs a crafter AND has to do the Great Buffalo (Just buy him dinner first), Darkhold and Ifrit to get the best weapon. Old content meets new content, U/U meets crafted... Materia meets Primals... All beautifully working together.....
Say there are 20 separate pieces of content at 2.0 (I am obviously just pulling that number out of my ass... but hear me out), I want to have to do ALL of it to assemble the best gear (Weapons, armor, Accessories) ... and if they add new content 6 months later... someone who starts then should have to do the 20 pieces of content and whatever new thing is added to get a complete set of the best gear
I know, I know... Another way to keep old content relevant is to have each challenge drop gear that is needed to win the next challenge, so your gears gets progressively better as does the difficulty of the content. This is how it is done in pretty much every game.. and it works... but that doesn't mean it has to be done exactly that way every time. FFXIV could put a unique spin on it...
What if all 20 of the new content is needed to assemble a full set of Uber gear and that gear is very much needed to tackle, say, the Crystal Tower....
It would definitely keep people busy past the free month
I know some of you will hate this idea... that's fine... no love lost
Some of you will say "SE will never add this," which is also fine....
I'm sure whatever they have planned will be fun and challenging...
A little "What if" never hurt though
tl:dr Many U/U pieces could instead be U/U Alteration materia that is melded via bazaar and alters the look, stats and name of an unmelded crafted piece of gear.... so that crafters and U/U can all work together!!!!