Quote Originally Posted by tdb View Post
The holy grail of MMORPGs is a totally open sandbox where the players make up the story and the world, and a developer-given story conflicts with that. Those games don't tend to be very successful though, because there's only so many players who are actually interested in role-playing.
Liking story doesn't equal RPing. And can a story hinder you when there is literally no consequence for anything you do in it?