I'm a legacy player. I've played every expansion from start to finish. I personally wouldn't pay to skip, but that's me. I won't knock someone for how they choose the play the game.
I'm a legacy player. I've played every expansion from start to finish. I personally wouldn't pay to skip, but that's me. I won't knock someone for how they choose the play the game.
"I am Velius, the devil" - Velius, FFT
First off, that's untrue.
They could start the new game + plus feature and tackle the story at their own pace without having content gatekept from them, or merely few all cutscenes at the inn.
Secondly, the implications of buying and using a story skip should be clearly obvious to OP and everyone else, to the point where I question why you even bother mentioning them other than to perhaps be purposefully obtuse.
That is, as is naturally the case for many subjects on this forum; subjective.FFXIV doesn't have a strong end game, the MSQ, the story IS the bulk of the game.
I personally would have to disagree.
While going through the motions of the MSQ had it's upbeat moments, on the whole it overwhelmingly felt like a massive chore.
Due the theme park nature of the game I feel I now have plenty of things to do willingly occupy my time with the MSQ finished.
I will, however concede that all persistent content in this game follows a repetitive structure, but I still find myself having fun.
That's rather rich that you bring up mediums, when video games are by far one of the most expensive venues for storytelling, with one of the most potential for growth as video game stories are still quite lacking.If you're literally just here to RP, you've chosen an expensive medium.
Regardless of my feelings towards story telling in video games one could easily digest all of the plot and characters in this game by merely consulting respective media on the internet.
Doing so wouldn't cost them a dime, while sparing them the need to trek from point a or point b or emoting at various NPCS.
As far as roleplaying goes, few video games feature as vast and as rich of a fantasy setting FF14, and only a handful have as robust of a playerbase and community.
Actually subbing to this game easily provides more practical value for roleplaying than storytelling given the sheer lack of substitutes for the former when you could experience all of the latter for free and for less time.
Last edited by Tranquilmelody7; 11-27-2020 at 08:01 PM.
Anyone else? lol, yes
Me? No.
/thread
I get what you're saying, I really do. My friend is the same. But what I don't get is that some people make it out to sound like you can only have a good story or gameplay. I think the best games have both.
For me personally, being the lore person that I am, it enhances the experience significantly. Like the overworld in itself is unbelievably boring but at least there is a bit of lore to find here and there. Otherwise I wouldn't even bother walking around when teleportation is so readily available. Stuff like that.
Or I like the storytelling during battles. For someone who's not interest in story, don't you want to know what's happening? I'd wouldn't be able to just ignore all that. Haha
But to each their own.
I guess that's true but isn't that like saying I bought a fighting game but I don't like fighting and now the game is 'forcing' me to do it?
Sometimes I get the impression that MMOs aren't allowed to have a somewhat decent story along with everything else. Maybe we're so used to really bad storytelling in MMOs that people don't expect anything else anymore. I dunno. lol
The holy grail of MMORPGs is a totally open sandbox where the players make up the story and the world, and a developer-given story conflicts with that. Those games don't tend to be very successful though, because there's only so many players who are actually interested in role-playing.
I think you're looking for D&D here.The holy grail of MMORPGs is a totally open sandbox where the players make up the story and the world, and a developer-given story conflicts with that. Those games don't tend to be very successful though, because there's only so many players who are actually interested in role-playing.
The levelling process is what teaches you how to play. Skipping all the dungeons and content just yields bad players
Nope. The story is crucial for me. The endgame in FFXIV is not hours on hours of content. So playing through the different storylines is what really built the experience for me.
Liking story doesn't equal RPing. And can a story hinder you when there is literally no consequence for anything you do in it?The holy grail of MMORPGs is a totally open sandbox where the players make up the story and the world, and a developer-given story conflicts with that. Those games don't tend to be very successful though, because there's only so many players who are actually interested in role-playing.
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