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  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Laraul View Post
    This is how it's done everywhere lol.
    I've never seen a tick being used for marking the wrong answer outside Japan. You also usually use X to select something (=mark it as correct), not O. And they have a triangle to indicate "half-correctness"
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jinko View Post
    Japaneses read books from back to front.
    Yes, because they read vertical text from right to left. They adopted horizontal writing from the West which is why it reads left to right.
    Quote Originally Posted by Jinko View Post
    In many video games they normally have their camera controls in reverse.
    I've never noticed...
    Quote Originally Posted by Jinko View Post
    They use O as the action button and X to cancel and westerners are use to the reverse.
    O for Confirm and X for Cancel was the standard layout for both sides of the Pacific till FFVIII. Then for some reason it swapped. I don't understand why it changed or whose idea it was (maybe EA's). On an XInput controller (360 controller) A is "green" and B is "Red" and yet there is no standard. Some games use XO/AB for confirm and Square,Triangle/XY for cancel.
    They have their date structured YYYY/MM/DD
    U.S. is MM/DD/YYYY
    Canada/UK/Everyone else but U.S. uses DD/MM/YYYY or similar.

    NONE OF THIS IS RELEVANT!
    (0)
    Last edited by Laraul; 05-05-2012 at 09:29 PM.

  3. #3
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    just to add as dates annoy the crap out of me, YYYY/MM/DD is the ISO standard for the world. Most if not all databases stores dates in this format, going from the largest to the smallest similar to the actual decimal system.

    But yes as I said earlier it makes sense as a UI when you look at it, especially if you are using a gamepad left goes up in decimal right goes down. up goes up in number on the decimal highlighted, down goes down.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eruantien View Post
    But yes as I said earlier it makes sense as a UI when you look at it, especially if you are using a gamepad left goes up in decimal right goes down. up goes up in number on the decimal highlighted, down goes down.
    I disagree I would expect right to go up in number and left to go down.

    NONE OF THIS IS RELEVANT!
    Um yea it is, you mean to say you "don't think" it is.
    (0)

  5. #5
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    • Cursor is on units
    -> Press left
    • Cursor is on tens
    -> Press left
    • Cursor can't go to hundreds because the value doesn't go that far, heck why don't you max it out instead.
    = Value is set to max (50)


    Sounds 100% fine to me. On the other hand, if these arrows weren't used to MOVE THE CURSOR, I'd be perfectly ok with them changing the value, but then I wouldn't use arrows, I'd use - on the left and + on the right. Also, I wouldn't put arrows above and under the digit. Those are your cue that you're actually working with position-based adjustment of the value's individual digits, and not the value as a whole.

    • Observe
    • Apply Proper Logic
    • ???
    • Profit
    (0)

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