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  1. #61
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Se could make the elements affinity stronger, like in Ragnarok, but please not weaker
    If you cast an earth spell on an earth monster, the monster should resist the spell or the spell should heal the monster.

    The element table in Ragnarok is very complex and you know after the first hit if you attack with the wrong element

    (4)
    Last edited by Felis; 04-18-2012 at 01:08 AM.

  2. #62
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Firon View Post
    If anything most of the mage classes in XI was the same cause they all had the same water down spells so they could all do dmg equally cause they all needed fire,ice,wind,water,lighting,earth.
    what are you talking about?

    the only problem that should be fixed.. give light spells to conjurer and all elementals to thm.. and the problem is solved.
    then the thm can switch through all elements, depending on the enemy's weaknesses.


    in FFXI not every caster class had access to all elemental spells, what are you talking about?!

    WHM -> banish, dia etc. (lightspells)
    BLM -> all elemental spells + dark spells
    RDM -> all elemental and lightspells (what a redmage is supposed to have! its the lore of red mages.)
    BlueMage -> monster spells


    if they do it this way in FFXIV again, we wont have a problem. Lightspells are almost out of the wheel and neutral to elemental weaknesses except darkness.
    (0)

  3. #63
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    Mar 2011
    Posts
    4,948
    It seems his issue is more that some mobs that don't really have an obvious element associated with them are strong/weak to certain elements. I would argue it's usually pretty obvious what element would be associated with a monster (e.g. birds resisting wind, fish resisting water (not that we have a water spell at the moment...), coblyns and other desert mobs resisting earth), but I understand where he's coming from in that case.

    the only problem that should be fixed.. give light spells to conjurer and all elementals to thm.. and the problem is solved.
    then the thm can switch through all elements, depending on the enemy's weaknesses.
    The ironic part of this would be that thaumaturges used to be associated with light and dark, not the natural elements...
    But your proposal doesn't address any problem. They gave the minor elements (I call them that because they're extra- most of Final Fantasy has been based around only thunder fire and ice) to conj in large part so that conjurers wouldn't be helpless and be balanced against the other classes in terms of being able to fight solo- ironically something the OP seems to expect of all classes.
    (1)
    Last edited by Alhanelem; 04-18-2012 at 01:11 AM.

  4. #64
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Just give us water spells back, the elemental wheel is fine.
    (3)

  5. #65
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    ----------------
    (0)
    Last edited by Tonkra; 04-18-2012 at 01:14 AM.

  6. #66
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Firon View Post
    Switching to another job is not the solution bro, If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance. The elemental wheel does not add complexity at all. Cast thunder it resist it ok use fire! Man that was so hard to figure out!!!
    I believe it has been established by the Developers that this game requires you to progress both vertically (in level) and horizontally (adding other classes) in order to develop your character's full battle potential. If you choose to play within a job, you'll have to accept the limitations that come with the increase in skills. Sometimes, and only sometimes, it might behoove you to play as a class instead of your favorite job.

    Having said that, I wish the elemental biases and affinities in the game were more pronounced, or--at least--more discernible than they are right now. I also wish weather and time cycles altered the biases somewhat, to add variety and more class opportunities.

    R
    (0)
    Last edited by Rutelor; 04-18-2012 at 01:14 AM. Reason: Typo

  7. #67
    Player
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    Mar 2011
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    4,948
    Quote Originally Posted by Molly_Millions View Post
    Just give us water spells back, the elemental wheel is fine.
    Amen to that. However, I imagine that with Blizzaga also missing, that both Water and that spell are being held for a level cap increase.

    it is not, when these elements are splitted to two casters....
    1) splitted is not a word
    2) There's nothing wrong with this. There was a division of elements in every game with 6 in every game that had them except FFXI.
    (0)

  8. #68
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Molly_Millions View Post
    Just give us water spells back, the elemental wheel is fine.

    Quote Originally Posted by Alhanelem View Post
    Amen to that. However, I imagine that with Blizzaga also missing, that both Water and that spell are being held for a level cap increase.
    no it is definatley not!


    when these elements are seperated into two casters....

    from the view of a BLM:
    Dragon Enemys like raptors.... well fire sucks, ice sucks... thunder is the only element which is neutral to it. wind would be the best.. which the conjurer has.

    it is nonsense to divide the elements into two casters.
    and it sucks, that a blm spams thunder on ifrit over and over (doing big damage), wind should be the element he is weaken too.. (if we look at the elemental wheel)


    so there is somethin going wrong with the system and the elemental wheel right now. (that water is missing we dont need to discuss) this need to be fixed... and that doesnt help if one class in the near future is going to receive the water elemental attack spell.. makes no sense to split the element attack spells into three holy moly classes.


    in FFXI the elemental weaknesses do work, because BLM has access to ALL elements (like in any other FF game!) and can chose the element depending on each sitation. White mage in FFXI has light spells, which are almost neutral to elements, accept darkness. -->> so this WORKS.



    here in FFXIV it does not. 5 elements are divided into two classes and one element was thrown away..
    (0)
    Last edited by Tonkra; 04-18-2012 at 01:24 AM.

  9. #69
    Player
    Squiggles's Avatar
    Join Date
    Feb 2012
    Location
    uldah
    Posts
    124
    Character
    Reiko Kaito
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Firon View Post
    I know many wont like this suggestion and are gonna say how it makes the more deep(which it doesn't) I feel they need to get rid of this trait off many of the monsters in the game it should only be on monsters who are purely made of that element like, Elementals, Primals, Flans, and monsters like bombs.

    I see no reason why Sheep goats beetles and all this crap needs to be attuned to a certain element. If every mage that is gonna come out in this game they are gonna need to make every class have every element, tbh cause one day a blm can't do content cause everything is strong vs thunder,fire,/ice.
    sound like the guy who asked SE to remove relics from XI because theyre inferior to empyreans... how many ridiculous ideas come across these forums daily?
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
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    61
    We just have to wait until Quetzalcoatl/Ixion/Ramuh gets implemented and watch MAYHEM ensue, harharharharhar! Forums will go along with Popcorn perfectly then^^ Half the fun will already start with Garuda (lolice nuking)^^
    (0)

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