Now I'm getting the feeling you're purposely trying to ignore the point of my posts.
This makes sense. And also has nothing to do with the conversation.Like how archers do damage from the back and are more vulnerable and lancers are closer up and a little sturdier.
It's not about simplicity, but inclusiveness. FFXI taught me that designing content to be exclusive to tier 1 and leaving everyone else out in the cold was a bad idea. I feel bad for all the people who liked PUP, BST and the other jobs that were never seen as fit for events and endgame. That's a philosophy that should not carry over to this game.If you want a simple game, go find a simple game, while the rest of us who like a deep class system where every class has its own strengths and weaknesses can keep it.
By the way, the ability to switch classes is not an excuse, as those who want to level every class to cap and gear them will still do so. There are people naturally inclined to do that sort of thing, you know.
So why would we want to facilitate said balance issues making a reemmergence? FFXI prioritized "uniqueness" over functionality. Too much of one thing, and the proof is in the pudding.The only reason you were ever on the "wrong job" was because of balance issues. These balance issues have nothing to do with elements- just because this or that thing was too strong or not strong enough and SE took forever to address those kinds of problems.