Have you ever played anything besides XI if you have you would know there are 100's of ways to make classes feel different w/o an elemental wheel.No, I don't mean "like <insert unrelated irrelevant stuff from ANOTHER GAME here>" What are you talking about?
Alright then. Let's remove all but three classes from the game, and name them "tank", "healer" and "DPS." Or, we can keep the uniqueness and distincitveness of each class, and make party formation less of a mindlessly simple endeavor. Like how archers do damage from the back and are more vulnerable and lancers are closer up and a little sturdier.
If you want a simple game, go find a simple game, while the rest of us who like a deep class system where every class has its own strengths and weaknesses can keep it.
now this is a more meaningful post, which explains the problem they see and identifies what needs to be fixed.
The game can be balanced without making all classes the same, removing elements or taking any kind of wild mechanic-destroying action. Instead, the actual balance problems need to be addressed.
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