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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alhanelem View Post
    Look, SE made FFXI- the land of "s**t's situational."
    Indeed, and it was a terrible approach between inventory bloat created by "situational" gear and encouraging jobism. The bad needs to not be in this game, and those two are first on that list.
    The same thing pretty much applies here. Not every class is the best at everything, and there's nothing wrong with that. Just because *you* personally don't like something, doesn't automatically make it badly designed or mean everyone else has a problem with it.
    In a game where you have more than one class/job, designing things to exclude some of the jobs/classes is a bad idea. People are bound to get mad about it. Now why you want to see something that is bound to anger someone exist is beyond me.
    "Whatever class I'm playing, it has to be the best for everything and I will complain if it's not!"

    Strengths and weaknesses define each class and make each class unique in more ways than just the visual effect that goes off when you click a button. If you can't accept this, than MMORPGs, or even any RPG pretty much, isn't for you.
    More like you're putting too much stock in elements that are detriments to gameplay. Going back to my example of the guy that likes playing DRG, he has every right to attend every event as DRG and kill bosses as DRG if he likes the job enough. Design and class dynamics should never force him to change to another class/job midway just because it's better/more efficient/less gimp/whathaveyou. Contrary to your attempted argument earlier, making a job useless for events or bosses puts the existence of that very job in question. It also reduces said class/job to fluff. This is the garbage we saw in FFXI where WAR, NIN, MNK, SAM and DRK were the tier 1 jobs and everyone else was just not event worthy. Abyssea made it worse when all red procs could be covered by WAR and NIN.
    (1)
    Last edited by Duelle; 04-17-2012 at 04:33 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    So basically what your saying no one should be able to play 1 class for every content?
    Yes. That's exactly what I'm saying.

    Why? Here's why.

    FFXIV (and FFXIV before it) were BASED ON AND BUILT AROUND the concept of switching classes. This isn't like WoW where one character = one class. This is a CORE SYSTEM of the game. If you don't like it, then this game isn't for you. That's all there is to it.

    One character is not only able to play and be multiple classes, they are encouraged and expected to. I am TOTALLY FINE that I can't perform equally on every single piece of content in the game on BLM/THM. For when BLM is not the best option, one of your other classes is. Content is designed and balanced with the understanding that the class switching system exists.

    You need to get the single class design of other games out of your head. This game is NOT BUILT that way. Yes, you can specialize in a certain class, and be practiced and skilled at that class more than the others, if you want. But that doesn't mean that you should just ignore the rest of the armory system. That's just being intentionally defiant.

    Yes i know wow has ele spells i never said remove ele spells or the weakness chart completely i said get rid of it off the trash mobs.
    your complaint doesn't even make much sense at this point- Anything that could be considered "trash mobs," resistance doesn't really play much of a role. I can't think of any "trash mob" that can only be taken down by certain classes or certain elements. I don't know one trash mob in the game that has a total immunity to a certain element- As one of the other posters above pointed out, you can overpower resistances on mobs like this.
    (4)
    Last edited by Alhanelem; 04-17-2012 at 04:48 PM.