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  1. #11
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    Join Date
    Mar 2011
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    Quote Originally Posted by Firon View Post
    @ Duelle everything you said is how i feel this is why on WoW rift Aion and other games you can play any content with your class w/o some stupid element hampering your class choice. If fire was not effective in CC/AV noone would use blm it would be a wasted slot. People need to let go of these outdated idea's that don't work well in certain games and a mmo is one of them.

    Ele weakness is another reason why most ppl avoided fighting anything in xi that was not weak to Thunder/ice or neutral vs it.
    Practically every game has elements, even WoW. I don't even know what you're talking about anymore.

    This whole thread is just one long QQ from you about not being able to do anything and everything 100% equally to every other class in the game. Call it whatever the hell you want, but there's no point in having classes if they all perform exactly the same.

    "Whatever class I'm playing, it has to be the best for everything and I will complain if it's not!"

    Strengths and weaknesses define each class and make each class unique in more ways than just the visual effect that goes off when you click a button. If you can't accept this, than MMORPGs, or even any RPG pretty much, isn't for you.

    The fire combo doesn't even match up to the thunder combo's damage really
    Fire is AoE, and should be used for AoE. when you do this, the total damage is far greater. I don't know about you, but my firaga and flare both WRECK non-water based mobs.

    Also, thunder resistant mobs don't just resist the spells, they take less damage from them period. whether I get a "resist" message or not, the damage is lower than when I use thunder on a water elemental or an orobon or something. Stacking stats might overpower this, but the same is true for your other spells and the appropriate element is still likely to be more effective with those same stats. Now, i'm not saying we're in a perfect situation here, but I can guarantee you, the solution to the balance issue certainly isn't eliminating elements or making all spells identical except for their element. If we do go along with what you say, then element needs to matter more, not less and missing spells need to be put in the game (e.g. the Water line, and Blizzaga), and the extra effects of the spells and combos may need a looking-at.
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    Last edited by Alhanelem; 04-17-2012 at 04:28 PM.