The devs attempting to reconcile class lore with their 1:1 class:job system and a 15 action limit is what happened.
The system doesn't make any sense... what the new class/jobs have turned into in no way resemble their original classes, where conjurer was focused on elements, and thaumaturge was focused on dark and light. The lore for the classes no longer matches the abilities, and it's strange and depressing.
I really hope they figure out a better way to reconcile CON, THM, WHM & BLM, a way that makes sense, and leads to a compelling and interesting elemental system.
You're assuming that the situation Blizzard created in WoW is desired by everyone playing any MMO everywhere. Certainly, the people on the other side of this argument are no better at times, encouraging content that outright negates the use of certain jobs, leading me to believe they have a less than satisfactory understanding of the word balance.
However, I don't agree with your premise, based on the fact that balancing things the way you're talking about, where element means nothing, or at most a few % points, is an adequate solution. You say balanced, I hear boring.
I do agree with the premise that each class should be able to have a place in any content though. The way you accomplish this is by balancing the content overall against a varied group. In the course of an instance you should fight enemies resistant to certain types of damage, so that in some situations one type is more effective, and in others another type. And in the case of bosses, various phases or multi-enemy bosses that require coordination of damage types. Ensuring that all jobs can perform.
Balancing all the content so that every job performs evenly at every task on every enemy is not what I want, and probably what people are so counter to.


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