A level squish wouldn't really solve that "issue" because the skills will still be distributed over the length of the expansions.For clairty's sake, I made this thread less because of a fear of big numbers (Disgaea is one my my favorite game series) and more to see if that could solve the issue of SE removing skills and spreading them out so many levels (because they seem hell bent on a maximum amount of skills). More button creep concerns than stat/power creep.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.