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  1. #22
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    At most, ARR is the only part that could really be level squished... And even there's very little bloat as a whole. A very large majority of the level ups actually matter in some way.

    The biggest reason I think why WoW did their big level squish was because over half the levels actually did nothing except make your character weaker because you gained absolutely nothing and every enemy scaled up to your level and they gained more damage and HP from your level up...

    FF XIV doesn't have THAT problem.


    For stats, I think a mild rebalancing down the line maybe, reducing everything's damage and health so you don't reach completely insane levels of HP and Damage.



    Edit:
    Quote Originally Posted by Morningstar1337 View Post
    For clairty's sake, I made this thread less because of a fear of big numbers (Disgaea is one my my favorite game series) and more to see if that could solve the issue of SE removing skills and spreading them out so many levels (because they seem hell bent on a maximum amount of skills). More button creep concerns than stat/power creep.
    For having too many buttons...

    Well, there some skills that really don't need to be their own separate button. Those could really be just combined to a singular button that changes. Some obvious examples include, on DRG Jump and Mirage Dive. BLM Lay Lines and Between the Lines. AST Draw and Play. MCH Rook/Queen and Overdrive.

    I'm sure there's others like that out there that could easily save space without removing any skills.

    Another thing would be weaponskill combos for the physical classes could be consolidated under singular buttons, although this would mess with MNK and SAM due to Perfect Balance and Meikyo Shisui, so it's not a perfect solution.
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    Last edited by CaptainLagbeard; 11-26-2020 at 06:12 PM.