Quote Originally Posted by MsQi View Post
That said there are ways to avoid an ever increasing level. 99 or 100 is a good place to stop leveling and then move on to alternate forms of character progression. They can have lateral expansions with parallel storylines. Adding a manual level sync feature would help a lot here.
Actually, they don't need to move on to alternate forms of character progression because they already have it: item level progression.

With MSQ being mandatory (and I hope it stays that way), leveling can be removed and your character can progress via item level alongside story progression. The only unique things leveling progression still provides in this game is quest/instance requirement (which can be shifted to item level requirement) and threat immunity in the open world (which can be shifted to story progression).

That said, as long as the game and players' game devices can handle it, there's no problem with an ever increasing level and stats and numbers in general.