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  1. #1
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,127
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I am in favour of a number squish for sure. I hate games like Disgaea where the numbers really start having no meaning and you need to add "k" or worse "m" to end of everything. And like there's really no illusion of growing power when bunny rabbits out in the wild have a billion HP, you almost die from falling a modicum of elevation, or characters who apparently are pinatas to your party of 24 adventurers get fatal stab wounds from a spork in cutscenes. I want a level squish and a huge compression of numbers.

    Quote Originally Posted by Berkilak View Post
    Asininely large numbers are a bit of a Final Fantasy tradition.
    ... Except when it is more tradionally traditional! "9999" was the highest damage number you'd get for the first half of the series, with player HP numbers being much smaller. It was only in rereleases or later games did we get gear/skills/engine changes to break the 9999 limit, though it can be argued the insanity seen with FFVII post game bosses favoured attacks that hit multiple times to get around it.
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    Last edited by Esmoire; 11-26-2020 at 03:56 AM.