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  1. #1
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Dps has virtually tripled every expansion. It’s getting over the top now.
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    My question would be, why exactly would that be considered "over the top" now, why not the numbers we had in HW or SB? What number you consider "over the top" basically boils down to subjective opinion. I don't consider the numbers anywhere near ridiculous until we get into the millions per hit range for example and someone else might consider anything above a thousand to already be over the top.
    (4)

  3. #3
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,530
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I think we will hit an inevitable stat squish with 7.0 or somewhere therebefore, especially since they already had some 'minor' issues with numbers back in 2016 (HW), at least as far as crafting was concerned
    (0)
    Last edited by Kaurhz; 11-26-2020 at 03:33 AM.

  4. #4
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Absurdity View Post
    My question would be, why exactly would that be considered "over the top" now, why not the numbers we had in HW or SB? What number you consider "over the top" basically boils down to subjective opinion. I don't consider the numbers anywhere near ridiculous until we get into the millions per hit range for example and someone else might consider anything above a thousand to already be over the top.
    It’s over the top because of two reasons. FF is known for the 9999 damage limit. Yes there are some games which had break damage limit but generally speaking. Secondly, from a balance perspective it’s much easier to balance numbers around HW than current levels
    (0)

  5. #5
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    When the numbers reach the ridiculous proportions they did in WoW, a 'squish' might be in order.

    For some background, by the end of Mists of Pandaria, high-end raiders had over 500,000 health and were dealing over 200K damage per second. Raid boss health was starting to max out the roughly 2 billion Hit Point limit of the underlying variable.

    I don't believe we're anywhere close to those kinds of limits at this point.
    (2)

  6. #6
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    content
    This will never happen.

    If you played any other FF game, they stop at 99. This is not wow, we are not going to level 600.
    (0)

  7. #7
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Jesus no. Number progression is a quintessential part of RPGs... I do not understand why people are so afraid of big numbers. I never will. If they don’t want to get levels too high, stop introducing new levels at 100 or something. But again, numerical representation of player power increasing due is a huge part of RPGs and always has been. Please don’t put this idea on squenix’s head...
    (2)

  8. #8
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by jamjeeshoul77 View Post
    Jesus no. Number progression is a quintessential part of RPGs... I do not understand why people are so afraid of big numbers. I never will. If they don’t want to get levels too high, stop introducing new levels at 100 or something. But again, numerical representation of player power increasing due is a huge part of RPGs and always has been. Please don’t put this idea on squenix’s head...
    For clairty's sake, I made this thread less because of a fear of big numbers (Disgaea is one my my favorite game series) and more to see if that could solve the issue of SE removing skills and spreading them out so many levels (because they seem hell bent on a maximum amount of skills). More button creep concerns than stat/power creep.

    Plus I think they might leave the ilevel system alone as that is where the actual power lies.
    (0)

  9. #9
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Morningstar1337 View Post
    For clairty's sake, I made this thread less because of a fear of big numbers (Disgaea is one my my favorite game series) and more to see if that could solve the issue of SE removing skills and spreading them out so many levels (because they seem hell bent on a maximum amount of skills). More button creep concerns than stat/power creep.
    A level squish wouldn't really solve that "issue" because the skills will still be distributed over the length of the expansions.
    (1)

  10. #10
    Player
    Jandroid's Avatar
    Join Date
    Sep 2019
    Location
    Dalmasca
    Posts
    82
    Character
    Barbatos Tekketsu
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    The expansions in World of Warcraft are extremely disjointed which is why a level squish would benefit it a lot. When an expansion launches, much of the content is isolated on the new expansion and you wouldn't actually lose much by going back. The addition of Allied Races changed it a bit but not by much. WoW also has a heavy focus on end game content while FF14 focuses on the journey as a whole.

    Although WoW is a genre defining MMORPG, it has lost a lot of what made it an RPG and has focused a lot more on the MMO aspects of the game. Unlike WoW, FF14 feels more like a JRPG-MMO/RPG-MMO than an MMO-RPG. FF14, to me at least, feels like it prioritizes being a Final Fantasy game than it does being an MMO game.

    Another thing to look at is that WoW is the kind of game where you really don't miss much by purchasing a level boost. On the other hand, level boosting as a new player in FF14 is like starting an anime in the middle of the season instead of the beginning.
    (2)

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