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  1. #21
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I liked 24 man PvP for the reasons outlined earlier, though it also meant it was easier to find a group for PvP outside of prime time hours.
    (2)

  2. #22
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sauteed View Post
    24 player pvp forces you to pull weight or get gibbed. The only reason I think they took it out regardless of what was said was so people didn't feel bad for not being able to blame someone else for not being a more capable or adaptive pvper. And I am not a great pvper I did feel like I learned more and became a better player after just a couple rounds of 24 player matches. It is absolutely ridiculous they took this mode out imo.
    I think the 8v8v8 and 16v16v16 versions of the maps were removed due to how the instance system worked. It seems that the 24, 48 and 72 player Frontline instances each needed dedicated instance slots and each with their own spawn timeline. They likely removed those modes to free up "dead" space on the instance server and dedicate that space to new PvP maps and modes.
    (1)

  3. #23
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    I think the 8v8v8 and 16v16v16 versions of the maps were removed due to how the instance system worked. It seems that the 24, 48 and 72 player Frontline instances each needed dedicated instance slots and each with their own spawn timeline. They likely removed those modes to free up "dead" space on the instance server and dedicate that space to new PvP maps and modes.
    That is unfortunate.
    (2)

  4. #24
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    PVP as a whole needs a big changes add PVP gear to the game that does something besides glamour, make it intressting maybe add chests or something that contains random stuff.
    Frontline is the only thing that pop frequently because it's tied to the Daily roulette.
    I heard Rivalwings pop at certain days because theres a discord for that.
    and lastly Feast player base is so small it's basicly the same 10-15 ppl that play the mode at gold,platinum,diamond rank.

    Datacenter splits pretty much ruined PVP and made it less active all across the board.
    (0)

  5. #25
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Fixing the servers, etc. would all require a lot of work on SE's end, and I'm doubtful that they'll spend the resources to implement any such changes. However, providing players with the rules of the game would be a simple fix to a big problem in the Frontlines scene (i.e., a majority of the players having no idea which objectives to prioritize). As I mentioned previously, SE makes you sit around in the PvP arena for like a whole minute after you join up - that would be the perfect time to display some (specific) information about how points are earned / lost in that specific Frontlines mode.
    (2)

  6. #26
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by snipski View Post
    PVP as a whole needs a big changes add PVP gear to the game that does something besides glamour, make it intressting maybe add chests or something that contains random stuff.
    Datacenter splits pretty much ruined PVP and made it less active all across the board.
    They had exactly that until the rework in Stormblood. You had not only pvp specific gear and materia but also access to your complete pve kit and extra pvp skills you unlocked by raising your pvp rank, the thing that now only exists to unlock titles.
    Don't ask me why they removed all of it, I have no idea, but I consider it a step backwards, especially with how limited the new pvp actions are.
    As for the Datacenter split, it was probably necessary for NA but all it did on EU was make the party finder emptier and of course pvp as well.
    (1)

  7. #27
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Absurdity View Post
    They had exactly that until the rework in Stormblood. You had not only pvp specific gear and materia but also access to your complete pve kit and extra pvp skills you unlocked by raising your pvp rank, the thing that now only exists to unlock titles.
    Don't ask me why they removed all of it, I have no idea, but I consider it a step backwards, especially with how limited the new pvp actions are.
    That original system pretty much left PvP dead shortly after launch. High ilevel Morale gear made PvPers vastly more powerful than those without the gear (the higher the Morale you had the less damage you took and the more damage you dealt) even with equivalent ilevels, jobs were widely imbalanced due to reliance on PvE kits, status effect materia were close to meaningless, and "must have" rank locked PvP actions just made the gap between high ranked and low ranked PvPers worse.
    (2)

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