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  1. #1
    Player

    Join Date
    Nov 2020
    Posts
    22

    We need actual matchmaking in Duty Finder.

    I'm sick of being matched with players who can barely press buttons and fail to basic mechanics like stack markers that everyone should have seen a thousand times already. Let better players match with better players so we can quickly finish the dungeon and let casuals slow down and pull one mob at a time if they want.
    (3)

  2. #2
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,072
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    ...
    ERP optional?
    (4)

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    LMAO Ranked Duty Finder would be hillarious!
    (3)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,517
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Are we back in 2017? Nice... Trolls are running low!

    I will indulge though.. Bad idea, simply because people that are more talented and adept at the game would have a much lower pool of players to be matched with, by-product you'll just have longer queue times. Ergo, people as bad will likely end up getting their routines out of the way sooner than those that are adept. You'll start off with 1 metric then find something else to complain about. DPS, iLv, use of skills (e.g. Peleton)
    (3)
    Last edited by Kaurhz; 11-25-2020 at 12:17 PM.

  5. #5
    Player

    Join Date
    Nov 2020
    Posts
    22
    Quote Originally Posted by Kaurhz View Post
    Are we back in 2017? Nice... Trolls are running low!

    I will indulge though.. Bad idea, simply because people that are more talented and adept at the game would have a much lower pool of players to be matched with, by-product you'll just have longer queue times. Ergo, people as bad will likely end up getting their routines out of the way sooner than those that are adept. You'll start off with 1 metric then find something else to complain about. DPS, iLv, use of skills (e.g. Peleton)
    Separating the playerbase into multiple groups does not slow down matchmaking contrary to what you believe, because the primary bottleneck right now is for a tank and a healer to be matched with 2 DPS. Decreasing the pool of players simultaneously decrease both groups of players and therefore will only increase the variance of the queue time, not the expectation.
    (1)

  6. #6
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,182
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Can't you already have that by opening "big pulls, no zero dps healer, always sprint, high dps or kick" PF recruitments groups ? I am sure they will fill in very quickly since there is so much people complaining of underperforming players.
    (2)

  7. #7
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Kaurhz View Post
    Are we back in 2017? Nice... Trolls are running low!

    I will indulge though.. Bad idea, simply because people that are more talented and adept at the game would have a much lower pool of players to be matched with, by-product you'll just have longer queue times. Ergo, people as bad will likely end up getting their routines out of the way sooner than those that are adept. You'll start off with 1 metric then find something else to complain about. DPS, iLv, use of skills (e.g. Peleton)
    This is false. Besides FFXIV, I play pso2 on the JP servers and they have an expert matchmaking for their emergency quests (their version of raids). It doesn’t affect how long it takes to get matched with a group. Additionally, expert matchmaking makes raids go by almost two to three times faster than non-expert matching. Believe it or not, ffxiv could actually use something like this. The tales thread alone is proof of that.

    Now how to implement an expert match making queue along with requirements to be an expert is the hard part. It can’t be like mentors because obviously there are mentors who aren’t that skilled. There needs to be a really difficult test of one’s knowledge of the game and all three roles in addition on how to handle complex mechs and so on to get the requirement. PSO2 has two pretty difficult (for casuals anyway) quests that are required to get the title needed for expert matchmaking. According to SEGA’s own stats, only around 15-20% of the player base has the title, which is what their target was so it works quite well there. The only negative is if your friends aren’t skilled enough or you aren’t, then you won’t be able to play the game together if one of you don’t want to queue for non expert, not until you actually git gud. But actually affecting queue times? No that won’t happen.
    (1)
    #KeepPvPOutOfMyMMOs

  8. #8
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    334
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Ranked Duty Finder sounds one of the most inane ideas ever conceived in General.

    Sounds definitely like a case of OP being a special snowflake who would just dodge at the slight sight of the sprout icon.
    (4)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,517
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AphraelAmarantha View Post
    Snip.
    Interesting.

    My point really was being that you'd start off with 1 metric, then another, and then another until you finally create a metric that is something utterly unrealistic for the content it is aimed at. Pointing this at raids is 1 thing, but also pointing it at your daily roulettes??? Besides, I feel the issue with XIV is not necessarily the player skill, but rather the investment, or lack thereof that people are actually willing to put into the game; in other words, being lazy. Doing this does nothing to ultimately address this glaring issue, this is the equivalent of a poorly woven band-aid. There's a tonne of things the game could do without resorting to this. Do you really want to incorporate a difficult test of the game's intricate mechanics, alongside all 3 roles into regular matchmaking for XIV? This is something you expect in Savage content, maybe your extreme trials. not in a leveling roulette or an expert roulette, or trial roulette, there's simply too much of a variance in the difficulty of a lot of dungeons to warrant this form of testing in any valid way. The only distance they would ever go in this direction is job locking Level 50+ content, which I think is a reasonable level (can't do x content without doing y quest from your job). Let's not forget the possible exploitation this opens up. Let's say you have stack markers as an example for a mechanic, what's to stop me from griefing someone and running away from their stack marker? They died, not me. You can quite comfortably pull this off in Heroes Gauntlet. People already resort to this level of play to prevent others from getting duels in the Bozjan Southern Front. So I hardly see them being able to use something like this in XIV anytime soon.

    Creating a test of player skill, ability, and understanding of the game is 1 thing, but actually enforcing that in the long run in any way is not really feasible. There's nothing there to stop someone from being lazy in your roulette or instance after reaching your 'requirement'.
    (2)
    Last edited by Kaurhz; 11-26-2020 at 12:45 AM.

  10. #10
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    The magic of duty finder is precisely that it provides a large pool of people for ad hoc content throughout the game, including for new players leveling their first characters.

    Further, can't you already do this in party finder—be a selective as you want?
    (1)

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