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  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Not agree, we don't need more homogenization.
    AST smooth gameplay with the 1,5s cast time is for his use of cards (and was already there since 4.3)

    I know everyone want this for WHM, but I would go for a BLM treatment.
    Both were compared before as a raw powerful job. I think WHM should follow the BLM path and have more tools to deal with movement, that's it
    Why not a water ability where you can do a quick dash on a line and doing damages ? Even rework the Presence of Mind to have a kinda Leylines maybe if it can please people.

    SCH should function the same as before, Fairies skills independent from SCH toolkit, so we don't have a tons of oGCD to throw (and so reducing largely the use of Ruin II).
    One of the idea I like from me, is having an ability upgrading Medecine into Science (instant heal) and when using it, it transforms into Steel (instant damage), and vice-versa for 15sec.
    So it adds a bit more instants, gives interest to Medecine, use the lore of SCH, innovate the healer and healing gameplay (interaction between skills, rotation changes, etc).
    (11)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ceasaria View Post
    Not agree, we don't need more homogenization.
    AST smooth gameplay with the 1,5s cast time is for his use of cards (and was already there since 4.3)
    Disagree. Smooth gameplay is not a class identity and removing atrocities such as forced clipping, immobility, damage leaking and ghosting is not homogenization. DNC, BLM or SMN all play very differently for example, but all have smooth flowing gameplay that clicks together. They're not homogenized because they don't clip or feel clunky to play.

    It doesn't have to be AST's 1.5s cast (although it would be nice because it feels great to play), but giving WhM the BLM treatment is much more than a random line dash. BLM has Triplecast, teleport, Between the lines and far more weave windows without sacrificing anything while WhM has a far smaller handful of weaves and has to sacrifice healing tools to move with them.
    (15)