I agree, it’s a bit overkill.
I feel like Frontlines as a whole is in a pretty bad spot at the moment however. The modes were made When pre-sb pvp existed and i think it really shined then.
I agree, it’s a bit overkill.
I feel like Frontlines as a whole is in a pretty bad spot at the moment however. The modes were made When pre-sb pvp existed and i think it really shined then.
Did you ever heard or participated in so called Flame-Adder war.I don't know what kind of Frontline matches you've played but majority of teams give up once they fall behind like 700 points and beyond. "Letting them win" isn't exclusive to Rival Wings at all, if anything its less prevalent because there isn't a third faction to interfere with the possibility of making a come back.
I am sure you have.
Although post free lancer Flamr-Adder war is no longer a thing but idea of retaliation persists
It is because of this retaliation mentality, you rarely seeing people throw out “Let them win”
Rival Wing on other hand is unable to offer that because it nevertheless is still a 2 side combat system; once you are on the losing side, there is no comeback or ability to retaliate.
The Brute Justice machina and Gobcrate train are literally MADE as comeback mechanics. Machina in general are used to turn the tides of battle especially with the buffs the Cruise Chaser and Brute Justice received recently. I've seen games turn around within the last 30 seconds because of those mechanics. You clearly haven't played Rival Wings enough if you don't think there's any possibility for comebacks.
Bring 24 mode back or make it even a 48 mode, not just 72.
PvP Ranks could be used as tool to create a matchmaking algorithm, Frontline could start at set intervals similar to ocean fishing, creating the best balanced matches possible within that timeframe with those players who are queueing. This would allow 8man premades. You could pop 1x72 and 1x24 if there are 100 players in queue every 30min. The queue could show how many people are in it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.