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Thread: Monk question

  1. #1
    Player AncientWillow's Avatar
    Join Date
    Jul 2020
    Posts
    103
    Character
    Lavender Batbook
    World
    Exodus
    Main Class
    Paladin Lv 80

    Monk question

    Hello, i been working on monk currently I am level 50 with it and ive read the abilitys but honestly im still a little confused.

    For one example twin snakes, and the power strike, seems basicly the same but actives my dot and the other one at the end. The only difference ive noticed is the bonus for one is on the side and other is at the back.
    Another question is why do i seem weaker with fire stance on. And ine last one next ability form changes whats the point of that.

    Sorry btw for my wording ive read it, but im still confused on it honestly ive been lvling through dungeon practicing however im rlly unsure if i got it right.
    (0)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    So monk has a rotation that's more fluid than other jobs, so that said a rundown of the skills and how they work might be worth starting from.

    Monk's skills aren't tied to a strict 1-2-3 rotation but instead all your core moves are locked behind what "form" you're in.

    In the first form you can either use Bootshine or Dragon Kick. These skills you want to alternate every other time you're in that stance as Dragon Kick gives you the Leaden Fist buff that increases the potency of your next Bootshine.

    In the second form, you can either use Twin Snakes or True Strike. True Strike has a higher base potency while Twin Snakes applies a buff that increases the damage all your skills do by 10%. Because of the duration of the Twin Snakes buff being relatively short, you'll alternate between these two every other time you're in the second form.

    In the third, you'll be able to use Demolish or Snap Punch. Demolish is the one that applies a DoT while Snap Punch has a higher use potency not counting the DoT. The DoT time on Demolish is long enough that you'll not have to refresh it until every third time you're in this form.

    So a basic rotation would look something like Dragon Kick > Twin Snakes > Demolish > Bootshine > True Strike > Snap Punch > Dragon Kick > Twin Snakes > Snap Punch > Bootshine > True Strike > Demolish > Dragon Kick > Twin Snakes > Snap Punch with correct position changes as needed. This type of rotation minimizes the need to move between skills.

    Fists of Fire making you feel weaker is probably jsut your perception. Being in the stance increases your damage by 10% and will be your sole stance until you unlock Riddle of Wind at level 76.

    The level 52 ability I think you're asking about, Form Shift? It changes what form you're in. This enables you to start a pull by applying your DoT or getting your Twin Snakes buff before the DoT. Additionally hitting the button between pulls refreshes the timer of your Greased Lightning buff, which is vital to keeping up at all times, since dropping Greased Lightning means you're taking a 30% damage reduction.

    Hope this answered your questions, sorry if I misinterpreted what you were asking.
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  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    It's worth noting that Monk is getting a heavy rework in two weeks. All of this may be redundant information.
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