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  1. #51
    Player
    Lumberfoot's Avatar
    Join Date
    Nov 2020
    Posts
    24
    Character
    Absolute Madlass
    World
    Odin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    Not really. Sub numbers have been increasing and the player base is growing significantly since xpac. I think that is a pretty well accepted fact. That's not to say that log in queues on many servers are due in part to people being home.
    That may well be the case. But its also a fact that the gaming industry in general have been booming since this whole thing started. But whatever the case is, a big player base does not mean that the game is perfect and cant be improved.
    (4)

  2. #52
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,926
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Lumberfoot View Post
    That may well be the case. But its also a fact that the gaming industry in general have been booming since this whole thing started. But whatever the case is, a big player base does not mean that the game is perfect and cant be improved.
    No one says it's perfect but there is nothing wrong with the skill sets other than some miner tweeking of when skills become available given some roles have no aoe's at really low levels for example. if you think the development team is going to redo the skill sets and rebalance them to work for lower level content I would suggest you don't hold your breath.

    That's not to say you can't ask for changes but it's pretty obvious the team has lots on their plate and this isn't something in my view that would be anywhere on their radar.
    (1)

  3. #53
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jojoya View Post
    If you want access to your full toolkit, the simple solution is to do content your level instead of content that requires you to level sync. You're still going to get XP and tomestones as appropriate. You're also going to get a chance at gear for your level.
    i dont do roulettes. but new players do, and a very common complaint is that xiv takes forever for kits to become interesting. especially if youre overleveled but stuck doing arr msq. sometimes its good to put yourself in others' shoes you know? the skill progression IS atrocious and unintuitive. ill give an example: when black mage gets fire iii at lv 34, the skill is completely useless because you dont get astral fire iii till level 40, and firestarter till 42.
    Quote Originally Posted by DPZ2 View Post
    I'm not particularly willing to let go of new dungeon, trial and raid instances for the next two years so that every single combat instance (including solo duties), from Sastasha onward, can be tuned for that 'more interesting kit when level synced'!

    How about you?
    do you people seriously think that rearranging skills takes a whole weel of work from a team of devs? yall act like any change in this game is a monumental task. improving the early level experience is a feasible thing that can be done in 6.0
    (8)

  4. #54
    Player
    Lumberfoot's Avatar
    Join Date
    Nov 2020
    Posts
    24
    Character
    Absolute Madlass
    World
    Odin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    No one says it's perfect but there is nothing wrong with the skill sets other than some miner tweeking of when skills become available given some roles have no aoe's at really low levels for example. if you think the development team is going to redo the skill sets and rebalance them to work for lower level content I would suggest you don't hold your breath.

    That's not to say you can't ask for changes but it's pretty obvious the team has lots on their plate and this isn't something in my view that would be anywhere on their radar.
    Oh I don't have any expectations. I'd be surprised if anyone even remotely close to the development team even glanced at this threads title. I am simply voicing my concerns and suggestions. As for how much work it would take, I have no idea. But since they are reworking the jobs from time to time, this could potentially be a part of that process.
    (3)

  5. #55
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,926
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Lumberfoot View Post
    Oh I don't have any expectations. I'd be surprised if anyone even remotely close to the development team even glanced at this threads title. I am simply voicing my concerns and suggestions. As for how much work it would take, I have no idea. But since they are reworking the jobs from time to time, this could potentially be a part of that process.
    Well for what it's worth they did adjust some lower level skills and how they are placed with the 5.0 xpac. That's not to say they won't further adjust them and some are in need of tweaking so specific suggestions might be worth mentioning.
    (1)

  6. #56
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,977
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Not really. Sub numbers have been increasing and the player base is growing significantly since xpac. I think that is a pretty well accepted fact. That's not to say that log in queues on many servers are due in part to people being home.
    Are we talking active sub numbers or account numbers? Because I've heard SE only ever mention account numbers. Mind you, not even active accounts, just total accounts which is the most useless measurement for success I've ever seen.

    Don't get me wrong, I'm not outright doubting it, the sub numbers have been steadily growing since Stormblood but ShB does suffer from a bit of a content drought for a while now.
    (5)

  7. #57
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Absurdity View Post
    Are we talking active sub numbers or account numbers? Because I've heard SE only ever mention account numbers. Mind you, not even active accounts, just total accounts which is the most useless measurement for success I've ever seen.
    Not really. Number of active accounts is useless because, other than housing, there is nothing in the game that actively tries to keep you subbed, and housing is limited. Increasing total accounts means the interest for the game is still there. So as long as they keep making profit (preferably increasing profit) and interest is there (preferably high and/or rising), then that's what matters more for an ongoing service, regardless of the ups and downs of active accounts.

    And I believe they don't count free trial accounts, so people have always had means to try FFXIV and see if it's a game for them, and even more so with the recent expanded trial feature.
    (0)

  8. #58
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,977
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by linayar View Post
    Not really. Number of active accounts is useless because, other than housing, there is nothing in the game that actively tries to keep you subbed, and housing is limited. Increasing total accounts means the interest for the game is still there. So as long as they keep making profit (preferably increasing profit) and interest is there (preferably high and/or rising), then that's what matters more for an ongoing service, regardless of the ups and downs of active accounts.

    And I believe they don't count free trial accounts, so people have always had means to try FFXIV and see if it's a game for them, and even more so with the recent expanded trial feature.
    You see it yourself, don't you? I'd argue player retention plays a not insignificant part in making profit. Interest doesn't mean anything if all they do is buy the game, make an account, play the 30 free days (at most) that probably came with the purchase and then quit.
    They're not paying their monthly sub and they're not buying mogstation items, a.i. they're not making SE any more money.
    And sure, SE might not do much to incentivize you to stay subbed and they might even tell you to take a break from the game but they still want you to keep paying monthly.
    (3)
    Last edited by Absurdity; 11-25-2020 at 07:39 AM.

  9. #59
    Player
    NokTokPok's Avatar
    Join Date
    Sep 2019
    Posts
    7
    Character
    Aela Vakarian
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I think most classes at level 50 are ok, but they definitly need to give every dps class a spammable aoe skill at level 15, level 18 at the latest.
    Ninja doesn't get one until level 38 and Dragoon until level 40. That is waaaaay to late.

    And I really doubt, that the dev team has to sacrafice a dungeon/raid/whatever just to let us learn those few skills sooner.
    (6)

  10. #60
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,591
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by NokTokPok View Post
    And I really doubt, that the dev team has to sacrafice a dungeon/raid/whatever just to let us learn those few skills sooner.
    If that was what was being asked, you'd be 100% correct. However, what was being asked was to either have your full kit (from level 80) to use in dungeon instances like Sastasha or at least have most of what you use at 80 handed to you on a plate leading up to level 50 (and then have access to it).
    (1)

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