Alright, guess I misunderstood you then.
Hard to argue with your perception of the dungeon difficulty, but in my case I find the earlier dungeons to require minimal effort and being practically snoozefests.
I don't follow. Critique the game but not this specific feature?
Yes the character progression is core of pretty much every RPG. That is why I personally find it so troubling when it comes off as needlessly slow and boring at the start. You say I that I just want to make it like other game, and while that is partially true its quite the opposite when it comes the specifically MMORPGs. I have played so many that require way too much dedication to get to the fun parts and I'm seriously sick of that. I see no reason to why a game, even one where a serious time investment is expected, can't start being fun early on. And in this games case I find that it mainly comes down to how the progression is handled. But if the current progression system is what you prefer than I guess we'll have to agree to disagree.


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