Quote Originally Posted by Sauteed View Post
I probably do not deserve a response but I'll go back to my original post in this thread and say taking grandfathered houses away is not the answer but veering away from the ward system itself for future house districts would be.. and I mean something akin to apartments but vastly improved upon. Allowing tenants for starters and also allowing alts to share housing would be a good start. Then perhaps increased sized and item allowances. These new "super apartments" should also be subject to the 45 day timer ward houses are as well, and you may not have a normal house in a ward and one of these styles of apartments. You can have a regular apartment alongside one of them tho. That is my suggestion.


Taking away grandfathered houses does not help fix the problem. There will probably never be enough ward housing until this game dies out some time in the future which may be sooner than some expect with new mmos around the corner that look to be taking notes from current mmo failings. Making a few new worlds on a data center might help considerably and making them where no houses are grandfathered in from the onset. Make them not able to be world visited for the first month they are introduced imo. Allow transfers maybe after 1 week. That will probably be the best thing we could see for people genuinely wanting a straight shot at a house outside of the dev's just giving every player a house straight up for free of any size and style the player wants. Anyhow I do hope a good solution arrives at some point like most others do but it's not a perfect world and this is not a perfect game. So the perfect solution is madness to expect.
Taking them away DOES help fix the problem. Albeit a small fix but it still opens up housing for many players allowing them a little more time to pump out more wards. Having 2+ houses and keeping them, as I'm sure most take a break and come back just to keep their housing, is unreasonable in the first place. So in they were taken, it would help a great number of people overall at the risk of a few players.