Quote Originally Posted by Basch1990 View Post
This entire this is dumb.
Look, you're the one who brought up weaponskill combo changes to tell me that I was wrong in my assertion of SE's ethical mindset. I'm just trying to put this is terms that make as much sense to you as possible.

Quote Originally Posted by Basch1990 View Post
It opens up much and more then you seem to expect.
Do you have numbers you want to show? Or this is imaginary data?

Quote Originally Posted by Basch1990 View Post
The only thing that happens by keeping them is the select few is happy while many others suffer
SE is all about not punishing players. Not only does it keep us secure and happy, it keeps them paid. Here, you imagine that everyone involved is paying you money, and choose:

Situation A: You punish 10-20 players per server so harshly that they will likely close accounts that have been open 4-7 years, and 10-120 players per server benefit. The players that benefit are a mix of free trials and accounts that have existed for less than 2 years. Most of them appreciate the benefit, but were probably going to keep playing whether you provided the benefit or not. Net change: 10-20 subscriptions lost, 10-20 very serious MMO players telling everyone they know how FF14 and SE will revoke rewards after they've been earned

Situation B: You punish no one, and instead work to bring more wards online. Your longstanding players may occasionally quit, slowly freeing up plots for newer players. Meanwhile, you open new wards as often as possible to provide the older players with relocation opportunities, and the new players their best chance at a house. Net change: none, all subscriptions retained, all customers pleased


To anyone with any business sense, one of these is the obvious choice. New players aren't quitting because housing is difficult. Old players will quit if you delete their houses. It's bad business. It's that simple.