Quote Originally Posted by Catstab View Post
That's called keeping the game dynamic and modern.

Nothing about patching classes through an expansion means taking away things earned. Taking away things earned looks more like this..

"Dear players,

We have noticed that many other games force you to operate one entire character per combat class. At first we believed in what we were doing, because it means that less gear went to waste, since someone on each raid would surely have an alt class. But today we just feel left out. Other games let you have a gnome enchanter, a minotaur warlock, and other fun characters alongside your main. And here we are, bumbling around in the armory chest. No more! ff14 will now limit each character to a single battle class. Please log off on tuesday as whichever class you wish to continue playing, all other disciple of war/disciple of magic experience will be purged from all characters. You may still create and re-level alts to enjoy up to 8 combat classes per world. Thank you"


Would SE do that? If not, they probably won't delete the grandfathered houses. Food for thought.
This entire this is dumb. Literally. I just want the jobs to be as unique as possible. But if you play as 1 tank, you played them all. Play as any healer, you played them all. Play as a mage, you played them all, etc with few exceptions like nin and mch.

And limiting classes effect things more negatively then taking away grandfathered houses. Taking away the houses affects hundreds of people by taking away stuff the worked on. But also affects thousands of people, allowing them to purchase housing. Taking them away solves a lot more. Especially since those houses end up back on the market. Meaning someone goes awol, the house gets taken away and placed back up, etc. It opens up much and more then you seem to expect. The only thing that happens by keeping them is the select few is happy while many others suffer