Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1

    Esuna - Feedback and Discussion

    Hiya folks,

    If you could make an adjustment to the White Mage's Esuna spell, which one would you make? Or would you change the situation in which Esuna would be a more attractive choice? If one of the following adjustments were made, I think I would like Esuna more than I do now (not to say that I don't like it now, but I think I could like it more).

    1) Esuna is instant cast.
    2) Esuna has minimal to no recast time.
    3) Esuna targets multiple allies without using Sacred Prism.
    4) Esuna removes multiple enfeebling effects.
    5) Enfeebling effects last longer.
    6) Enfeebling effects have a greater impact.

    Reasoning:
    When using Esuna, it removes one enfeebling effect and has a recast time of about 10 seconds. Many enfeebling effects don't seem to last more than 20 seconds. This may let you remove an enfeebling effect off of two party members without using Presence of Mind or Sacred Prism. Or remove two effects from one party member. Then the enfeebling effect is gone.

    This is short(er) than expected for a hidden box. Pause.
    (10)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Fiosha,

    Definitely some good suggestions that would make Esuna much more potent and useful, but I'd also say that it might be balanced the way it is to allow *some* usefulness for Alchemists & Potions.

    If Esuna was Instant Cast and/or hit Multiple Allies, I think it would diminish Alchemists & Potions even more than they are already.

    I think out of your list, I'd choose #5: "Enfeebling effects last longer," but only for certain effects. For example, Petrification lasts for 30 sec IIRC, which is more than enough of a "time out" if you get hit by it.

    Some Poisons are pretty brutal (like Chimera's), but I understand it's pretty rare in the game right now.
    (5)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I've been finding it really useful in specific situations, namely, in case the other healer gets hit with Silence in the Coincounter fight and to take off status effects from Bad Breath, since those last longer. Looking at these fights I'm guessing we will start to see more potent status effects down the line. It's a very fine line that Esuna is on because it will also end up having to affect status recovery medications, and I'm sure most of us would rather see Esuna be used regularly with the meds in emergencies rather than the other way around.

    As was said, status effects are pretty powerful in this game (Poison consistently surprises me). I could see status effects lasting a bit longer in future encounters, but battles in this game are a lot quicker than they were in FF11 so status effects lasting for 20 seconds takes you out of the fight for a comparatively long time, and I personally never want to have a status effect for 20 minutes like I one had in that game. You don't need to Esuna everything, as much as your healer OCD might demand. It's up to you to pick and choose whether it is safe or necessary to use it, and making it risky makes battles fun, and making it so you can't always 100% clear status effects makes it so these status effects can provide the challenge necessary for interesting battles.

    Also, just try to get more practice with it. If you see an enfeebling skill being prepared, you can preemptively begin casting Esuna and it will fell like the status effect was never there.
    (1)

  4. #4
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Did something change for Esuna since 1.21 first came out? If so, I missed it.

    The 1.20 patch notes say: "Removes all enfeebling effects from target. Recast Time: 10 sec."
    ... so it doesn't just remove a single enfeebling effect?
    (0)

  5. #5
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Mayhaps, I have been only viewing it toward the old world stuff (where Silence is a deal breaker versus say Blind where melees are still finishing battle sans sight).

    Quote Originally Posted by Mikita View Post
    Did something change for Esuna since 1.21 first came out? If so, I missed it.

    The 1.20 patch notes say: "Removes all enfeebling effects from target. Recast Time: 10 sec."
    ... so it doesn't just remove a single enfeebling effect?
    It removes one enfeebling effect. And if this would continue, I guess I was also hoping that it would have a shorter cast time.
    (0)

  6. 04-17-2012 04:06 PM

  7. #7
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    The only thing i would change is to remove 2 enfeebling, the rest will stay the same. Also add the poisona,blindna and all those spells would be great. Trying to remove a Morbol poison with all those enfeebling can be a pain.
    (3)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Myrhn View Post
    The only thing i would change is to remove 2 enfeebling, the rest will stay the same. Also add the poisona,blindna and all those spells would be great. Trying to remove a Morbol poison with all those enfeebling can be a pain.
    You should be removing all status effects from the tank, anyway. If other people are getting hit by Bad Breath really often they need to... not get hit by it lol. Blood Drops are also really cheap at the Grand Companies (20 drops for 5 seals I think) so they can be used in emergencies or if someone gets hit by the breath on occasion.

    Did something change for Esuna since 1.21 first came out? If so, I missed it.

    The 1.20 patch notes say: "Removes all enfeebling effects from target. Recast Time: 10 sec."
    ... so it doesn't just remove a single enfeebling effect?
    It's just poor wording. It removes ALL status effects but it only removes one at a time. Removing all at once would be a bit much.

    Mayhaps, I have been only viewing it toward the old world stuff (where Silence is a deal breaker versus say Blind where melees are still finishing battle sans sight).
    The thing I've noticed about this game is that most of the worst status are either single target or avoidable somehow except for maybe the tank, and even then there are a great deal of moves non-tanks can avoid through moving or positioning. It's not like FF11 where there were a lot of enemies whose AOE silence or paralyze ranges were much larger than casting range or a bunch of unavoidable AOE for melees. Since with practice and positioning or otherwise proper playing you can avoid a good deal of status effects, I don't think Esuna needs to be boosted but players need to get better at avoiding moves, staying out of AOE range, and just using better tactics.
    (1)
    Last edited by Estellios; 04-18-2012 at 01:35 AM.

  9. #9
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Estellios View Post
    It's just poor wording. It removes ALL status effects but it only removes one at a time. Removing all at once would be a bit much.
    I see now. Thank you for the clarification!
    (0)

  10. #10
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    4) Esuna removes multiple enfeebling effects.
    This one would be great.
    I hate it when the tank gets hit with 8 different kinds of enfeebling magic, I cast Esuna to get rid of a problematic one, and the one vanishing is the most unimportant one of all of them-.-

    I'd also be fine with being able to pick which debuff I want removed, but that would add another menu in the middle of the fight which would take too long and make things overly complicated so it would be nicer if Esuna just removed ALL debuffs from one single target, even at the cost of a longer cooldown or higher MP consumption.
    (9)

Page 1 of 3 1 2 3 LastLast

Tags for this Thread