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  1. #1
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70

    Castrum is dead. Please do something, Squenix

    No one runs it anymore. Making fates give coins was a HUGE mistake. It has rendered Castrum incredibly useless to the point that no one queues for it anymore. Why did you do this? Did you not foresee this happening? New players now can’t complete the story and people who enjoy Castrum or want to finish the achievement for 50 runs are SOL. You should not have to join a discord group in order to complete story content in this game. I don’t know what the solution would be, either drastically upping the drop rate of boxes, making it give exp, or just plain making it doable with less than 10 players...just please...DO SOMETHING

    PLEASE DO SOMETHING
    (29)
    Last edited by jamjeeshoul77; 11-21-2020 at 04:05 PM.

  2. #2
    Player

    Join Date
    Nov 2020
    Posts
    22
    This is not Square Enix's fault. It's because players are too scared of entering an instance that requires the tiniest of coordination and thinking and so they don't even try. Blame lower player skill.
    (12)

  3. #3
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    This is entirely squenix’s fault. Full groups were frequently happenijg before the coin change was patched in. As soon as they made it so fates reward coins, player engagement of Castrum drastically went down. The only point to farming Castrum after your first story run was for coins. And that incentive was pretty much entirely removed. Now people can’t even get that first story run done because less than 10 people ever join it in 72/72 player instances.
    (24)
    Last edited by jamjeeshoul77; 11-21-2020 at 04:19 PM.

  4. #4
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    The whole castrum reward structure was incredibly short-sighted and poorly thought out. Not sure why they thought the most difficult, time-consuming, and timer-dependent content in Bozja should give the smallest rewards, even to the extent it actively punishes players for attempting it by loss of mettle. It should be the exact opposite of what it is right now - the MOST rewarding content in Bozja. Give it huge exp and mettle gains upon completing, 50 capped tomestones and 100 uncapped tomestones, 1 of each relic memory, 10 bozja clusters, and a drastically higher drop rate of augmented gear drops. I have no idea how this content is going to be functional in 5.4 when bojza is old content and the gear is no longer the best uncapped gear you can get, and I REALLY have no idea why anyone would waste their time in there come 5.45 when the new bozja content comes around. Lacum Litore is fun content, but SE just dropped the ball so hard on the reward structure I have to assume it's intentional and they just hate us and don't want us to enjoy the content they create.
    (31)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by HardcoreRaider View Post
    This is not Square Enix's fault. It's because players are too scared of entering an instance that requires the tiniest of coordination and thinking and so they don't even try. Blame lower player skill.
    It absolutely is SE's fault. They designed content where you could lose progress without gaining any progress, and then moved the incentive (coins) to content outside Castrum.

    Why would anyone rank 10-15 go into Castrum outside of the single time they need it for the quest? SE completely dropped the ball on this.
    (26)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Castrum upon successful completionn of the duty the following should happen. Perhaps this is too much but I suspect there would be no problem getting people to run the duty.

    1. Mettle reward
    2, Experience reward for those leveling jobs
    3. 26 Coins is probably fine if other incentives are added
    4. Memory rewards at least one of each yellow, blue, red and green
    5. Clusters perhaps 10
    6. Increased drop rate for upgrades
    7. Maintain the same drops rate for music scrolls and other current rewards.

    idling in zone right now in the EU waiting to see if I can get a Castrum clear for one of my alts given it's the weekend and perhaps there will be better participation. I'd like to get it done now as opposed to waiting for the developers to get around to a hotfix. Castrum pop is about 10 minutes away. Yesterday the duty couldn't muster more that 12 on two attempts.

    Edit: Gil could also be an incentive for completion like with many duties we run outside of Borzan.
    (13)
    Last edited by LaylaTsarra; 11-21-2020 at 11:37 PM.

  7. #7
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Castrum upon successful completionn of the duty the following should happen. Perhaps this is too much but I suspect there would be not problem getting people to run the duty.

    1. Mettle reward
    2, Experience reward for those leveling jobs
    3. 26 Coins is probably fine if other incentives are added
    4. Memory rewards at least one of each yellow, blue, red and green
    5. Clusters perhaps 10
    6. Increased drop rate for upgrades
    7. Maintain the same drops rate for music scrolls and other current rewards.

    idling in zone right now in the EU waiting to see if I can get a Castrum clear given it's the weekend and perhaps there will be better participation. I'd like to get it done now as opposed to waiting for the developers to get around to a hotfix.
    The rewards would also need to scale up for Rank 15, lv80 characters because Mettle and XP are useless to this group.
    Something similar to how rewards change for daily roulettes. The goal is to incentivize players with "no reason" to run the content to actually run the content.
    (7)

  8. #8
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,472
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Castrum is already the best coin income assuming it's up.
    You aren't going to earn 25ish coins in skirmishes and CEs in the time it takes to do castrum.
    It's also the only way to get certain fragments.

    While it would be nice to see it get further rewards, right now all you gotta do is show people it's worth it to go in there still.
    (6)

    http://king.canadane.com

  9. #9
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    I'm still waiting for HW FATEs to drop bojzan clusters/coins/lockpicks and augmented gear. Make Bozja a 100% optionnal and avoidable content SE. Please.
    There are too many players who don't want to play your game but still want the rewards. Listen to them !!
    (0)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HardcoreRaider View Post
    This is not Square Enix's fault. It's because players are too scared of entering an instance that requires the tiniest of coordination and thinking and so they don't even try. Blame lower player skill.
    Sure it is. And this is coming from someone who defends the crap out of this dev team. I still recognize that they are not infallible, and they dropped the ball on this one. Big time. Bozja is a giant clusterfork, if I am to give my opinion on the content. I can't even begin to imagine how horrible Eureka must have been if this is the improved version.

    As of right now, the only reason to run Castrum at all is for story completion. The duty itself is not that difficult to complete with the right amount of competent players, but you are still pretty much guaranteed to lose mettle in there, and if you are not max rank, this will delay the time it takes to get there. If they keep Castrum as is, they might as well throw it in the DF. That would give the players who still need to run it a better and more efficient chance at getting the duty cleared without worry of losing their mettle if they make even one mistake.

    Players aren't scared for avoiding Castrum. It actually shows that they learn to not touch a hot stove once it burns them.
    (2)

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