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  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Things that come to mind.

    1. Being able to turn the loft steps to face the other way. I'd wanted to put 2 lofts on opposing sides of the room with the stairs to them facing each other in the center of the room but could not get the game to turn the stairs to go to the other loft.
    2. A male race with a size comparable to Miqo'te and Au'ra females. I'm referring to total mass, not just height. Currently the male character options are choices choosing what category of body builder you want to be, or being a potato. Given that the game is made by a Japan based company I'm kind of surprised we don't have this.
    3. More customization options in the character creator. It just feels a bit outdated after playing other games that let you create your own character.
    4. Moogles as a playable race... I've been salty about not being able to play the FF MMO as a moogle since FFXI back in 2002... >.>
    5. SMN egi. SMN in this game feels lackluster compared to previous titles. The main reason for it is the Egi's. They honestly to me look more like cosmetic pets than actual summons. Even FFXI had actual summons though they were much smaller than the prime avatars you had to fight to unlock them. Yeah when I say lackluster I'm talking about visuals in this case. The egi's are lackluster and additionally we only have 3 summons while previous titles had more available.
    (8)

  2. #2
    Player
    glitteringcosmos's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    333
    Character
    Tao Xu
    World
    Odin
    Main Class
    Scholar Lv 96
    Quote Originally Posted by RitsukoSonoda View Post
    Things that come to mind.

    1. Being able to turn the loft steps to face the other way. I'd wanted to put 2 lofts on opposing sides of the room with the stairs to them facing each other in the center of the room but could not get the game to turn the stairs to go to the other loft.
    2. A male race with a size comparable to Miqo'te and Au'ra females. I'm referring to total mass, not just height. Currently the male character options are choices choosing what category of body builder you want to be, or being a potato. Given that the game is made by a Japan based company I'm kind of surprised we don't have this.
    3. More customization options in the character creator. It just feels a bit outdated after playing other games that let you create your own character.
    4. Moogles as a playable race... I've been salty about not being able to play the FF MMO as a moogle since FFXI back in 2002... >.>
    5. SMN egi. SMN in this game feels lackluster compared to previous titles. The main reason for it is the Egi's. They honestly to me look more like cosmetic pets than actual summons. Even FFXI had actual summons though they were much smaller than the prime avatars you had to fight to unlock them. Yeah when I say lackluster I'm talking about visuals in this case. The egi's are lackluster and additionally we only have 3 summons while previous titles had more available.
    1. GODS YES THIS. This is what I was referring to when I mentioned furniture flipping. Not being able to flip stairs is absolute murder on the layout planning.
    2. You can kiiiiinda achieve this with the midlander Hyur but.... agreed. Males in general in this game just aren't given the same attention that females are and it shows.
    3. Hard agree. Also remove the makeup options from the face paint and put them in separate windows. And put the freckles in the facial features window.
    4. :O I've never heard of/thought of this before... Interesting food for thought!!
    5. YES. We've been promised updates on the SMN egis since HW, SE!! When will they follow through???
    (2)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Lobby errors and errors in general shouldn't close the game, it should immediately put you back at the start menu.
    (11)

  4. #4
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I forgot another one. Macro icons. I get they're probably used with the intention using the depicted skill, but the fact that they remain dimmed on other jobs is an annoyance for those that do not even require combat like gearset macros or role macros that consolidate all the skills in one button (I have such for Healers because I's more space efficient and I like the option of mouseovers). As such I would like the option to have them stay lit despite no being in PVP instances or another job.
    (3)

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Alow me to change the subboss music , Shadowbringers subboss music is trash outside of Twinning and ruins the aesthetic in most like Gauntlet and Amaurot
    (3)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  6. #6
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    589
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    1. Fix the terrible job gameplay while leveling. I shouldn't have to wait until the mid 60s/70s to get all of my core job rotation and mechanics, like the Dragoon gauge. Good lord. The player should have their core stuff by 50. Stop doing the WoW thing where you feel like you have to stretch out all of the abilities the player gets across the entire 1 to level cap experience. It's okay to have nearly everything at 50 and then get maybe a couple abilities from 50 to 80.

    2. It'd be a lot of effort for the team to rebalance the instances for this, but I'd like to be able to actually play with my full kit outside of 80 content, such as in HW dungeons.

    3. Redo the English voice acting for ARR and bring it up to modern standards. You could still keep the old voice files and let the players select between the old or the new dubs, if you want. The old ARR voice acting doesn't inspire confidence in newcomers to the game who heard that this was was a good story heavy JRPG, and I think it'd be worth the investment.

    4. Implement trusts for ARR, HW, and Stormblood dungeons. For the ARR dungeons, you would probably group up with adventurers, GC soldiers, and Scions. For HW through Stormblood, you'll obviously go through it with the main characters of those expansions, ie going through Sohm Al with Estinien, Alphinaud, and Ysalye, or going through Bardam's Mettle with Hien, Gosetsu, and Yugiri or the Mol girl.

    6. Trusts while doing the MSQ in the open world. Do the WoW thing where the Trusts look like the characters to you, ie like the Scions, but to other players they look like generic mercenary soldiers. I'm not sure if FFXIV's tech can support this, though.

    5. Implement more minigames. The two puzzles from this year's Rising event were really fun. I also loved the riddles from the Easter event. You could add more minigames into the MSQ and to the Gold Saucer (I spend half of my time hanging out at the Gold Saucer).

    6. Use phasing to update the world as you progress through the MSQ. As of 3.3, it makes no sense for the Brume to still be in ruins with homeless people lying around. It also doesn't make sense for those guys at the Convictory in Western Coerthas to still be shivering in the snow waiting for a dragon to come to the ground so they can try to kill it to climb up society. As of 4.0, Ul'dah's refugee crisis should be declining as Ala Mhigans return home.

    7. Please move the Prima Vista a little bit to the side so that it isn't obstructing the sunset in Kugane.

    Quote Originally Posted by Jirah View Post
    Alow me to change the subboss music , Shadowbringers subboss music is trash outside of Twinning and ruins the aesthetic in most like Gauntlet and Amaurot
    ^^^^

    The new Shadowbringers mid-boss music is terrible for almost all of the 5.0 dungeons. The old music was much more in line with the tone of the story. Remember going through Amaurot, and the eerie music that played when you fought the beasts? And then they replaced that with a cheesy rock remix, which deflates the terror of the experience.
    (5)
    Last edited by MoofiaBossVal; 11-21-2020 at 02:36 PM.

  7. #7
    Player
    glitteringcosmos's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    333
    Character
    Tao Xu
    World
    Odin
    Main Class
    Scholar Lv 96
    Quote Originally Posted by MoofiaBossVal View Post
    3. Redo the English voice acting for ARR and bring it up to modern standards. You could still keep the old voice files and let the players select between the old or the new dubs, if you want. The old ARR voice acting doesn't inspire confidence in newcomers to the game who heard that this was was a good story heavy JRPG, and I think it'd be worth the investment.

    4. Implement trusts for ARR, HW, and Stormblood dungeons. For the ARR dungeons, you would probably group up with adventurers, GC soldiers, and Scions. For HW through Stormblood, you'll obviously go through it with the main characters of those expansions, ie going through Sohm Al with Estinien, Alphinaud, and Ysalye, or going through Bardam's Mettle with Hien, Gosetsu, and Yugiri or the Mol girl.
    Oh my LORD these two things, absolutely. I don't remember why it was they switched casting companies (I believe it was something to do with contracts with SE as a whole vs. the game itself) but it is 100000000% worth going back and rerecording the ARR dialogue with the new cast. Some of them were passable, even enjoyable (Sam Riegel made a great Alphinaud and Merlwyb's VA in HW onward was a downgrade from Jean Gilpin imo) but most of the cast were absolute horrid. Delivery, cast choicing, everything, it was all bad and would be WAY more immersive if they rerecorded ARR with the new cast.

    AND FOR THE LOVE OF THE TWELVE YES PLEASE give us the trust for expansions. I kind of touched on this with the point about squadrons, but the squadron AI is so bad it makes it essentially useless to level with them in ARR/HW content. I would love for a trust system in SB and HW, especially in dungeons we know we're canonically running with the NPCs (Such as the Aery and Bardam's Mettle).
    (2)

  8. #8
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    I love the squadrons...AI is bad but they are OP & they do AOEs! Thats my only issue with the Trust...they need to be program to do AOEs.
    (3)

  9. #9
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    Please allow housing to be shared among characters on the world on the same account.
    (5)

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Make it so sitting on something like a bench or chair doesn't prevent you from doing extremely basic things like joining a party.

    Add more "quick report" options for stuff other then RMT; particularly botting.
    (8)

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