Quote Originally Posted by Jojoya View Post
Some players enjoy open world mob grinding (I'm not one of them, though).

Add in a gathering profession that collects the same items directly, and you depress the market even further if both are an option.

SE could do it but there is no reason to when every player has already free access to gather the items (assuming they have MSQ access to enter the appropriate zone).

It doesn't hurt to have to buy some of the things you need from other players on occasion. What else is gil for?
Who? How often do you see players doing that, how often do you see party finder for it?

You can get shards from mobs drops, and other certain gathering items. They dont depress the market that much and is it really that bad?

You can get free access to gather items but then the also have beast tribe vendors that sell them too and the shared fate system lets you buy them too.. Its like they need more access to them.

You can buy or sell all the other gathering items so I dont see your piont your making.

I'll throw this idea out. Do you think shard, crystals and clusters should be limited either gatherers or mob drops? With combat only you'd see crafting die out pretty fast and high MB values.