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Thread: A 4th gather?

  1. #1
    Player
    Bsrking5's Avatar
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    Alpha Lupi
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    A 4th gather?

    Basically one to replace all the rest of combat mob drops. Maybe called a trapper. I doubt se would add it but it is a glaringly obvious additional if SE wanted to add more to the over world. It could work like a mix of fisher for catching mobs and botanist/mining for actually items. But this would also cause a conflict in retainers, which I dunno which would be the best way to handle it.
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  2. #2
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    dmitrykotov93's Avatar
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    Rozneg Tigrasch
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    I doubt we ever get new DoH/DoL job but I remember they gave some hints on "player controlled farms" when they announced Ishgardian restoration.
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  3. #3
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    Enkidoh's Avatar
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    Enkidoh Roux
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    There was once a planned fourth Disciple of the Land class in the original 1.0 version of FFXIV, called 'Shepherd' (SHP for short), with their class icon apparently a pair of antlers, and they even had an empty (locked) Guildhall in the old pre-Calamity Falcon's Nest. Whatever the class's mechanics or purpose was planned to be is unknown, but it was speculated that it was to be some kind of 'trapper' class that caught beasts and monsters for their hides and meat, but nothing is known for certain.

    However for whatever reason it was never finished and hence was dummied out of 1.0 completely. And alas, as all references to it have disappeared in ARR (the Guildhall has disappeared and was not 'rebuilt' in post-Calamity Falcon's Nest), it can be assumed SE have long since abandoned any intention of adding it sadly.
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  4. #4
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    Jojoya's Avatar
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    The combat drops give players who don't gather or craft an additional way to make some gil.

    I don't see SE changing that because there's really no need to.

    Quote Originally Posted by dmitrykotov93 View Post
    I doubt we ever get new DoH/DoL job but I remember they gave some hints on "player controlled farms" when they announced Ishgardian restoration.
    Everything they've said since about the farms seems to make them related to minions. There's been no indication they will be a source of crafting materials.
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  5. #5
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    Quote Originally Posted by Jojoya View Post
    The combat drops give players who don't gather or craft an additional way to make some gil.

    I don't see SE changing that because there's really no need to.

    Everything they've said since about the farms seems to make them related to minions. There's been no indication they will be a source of crafting materials.
    It wouldn't stop them. Plus open world mob grinding isnt that interesting. Like I could see a point if it was about fate bosses drops or anything self contained in fates. Or hunts. Just seems like the ability to have them isnt that far off.
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  6. #6
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    MartaDemireux's Avatar
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    Hiraeth Petrichor
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    I had an idea for this via a Monster Ranch so I'm definitely on board. Basically a DoL to get monster drops in the wild and to use a ranch to farm more from tamed monsters (instanced like an apartment). Could use those tamed monsters for Beastmaster pet glamours, monster PvP/Arena and more.
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  7. #7
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    Quote Originally Posted by Bsrking5 View Post
    It wouldn't stop them. Plus open world mob grinding isnt that interesting. Like I could see a point if it was about fate bosses drops or anything self contained in fates. Or hunts. Just seems like the ability to have them isnt that far off.
    Some players enjoy open world mob grinding (I'm not one of them, though).

    Add in a gathering profession that collects the same items directly, and you depress the market even further if both are an option.

    SE could do it but there is no reason to when every player has already free access to gather the items (assuming they have MSQ access to enter the appropriate zone).

    It doesn't hurt to have to buy some of the things you need from other players on occasion. What else is gil for?
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  8. #8
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    Quote Originally Posted by Jojoya View Post
    Some players enjoy open world mob grinding (I'm not one of them, though).

    Add in a gathering profession that collects the same items directly, and you depress the market even further if both are an option.

    SE could do it but there is no reason to when every player has already free access to gather the items (assuming they have MSQ access to enter the appropriate zone).

    It doesn't hurt to have to buy some of the things you need from other players on occasion. What else is gil for?
    Who? How often do you see players doing that, how often do you see party finder for it?

    You can get shards from mobs drops, and other certain gathering items. They dont depress the market that much and is it really that bad?

    You can get free access to gather items but then the also have beast tribe vendors that sell them too and the shared fate system lets you buy them too.. Its like they need more access to them.

    You can buy or sell all the other gathering items so I dont see your piont your making.

    I'll throw this idea out. Do you think shard, crystals and clusters should be limited either gatherers or mob drops? With combat only you'd see crafting die out pretty fast and high MB values.
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  9. #9
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    ADVSS's Avatar
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    Advent Shadowsoul
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    Zalera
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    I actually wouldnt mind a trapper type class at all since gathering overworld mob drops, inst necessarilly that abundant, even if you think using mug is useful(highly inefficient btw due to cd time) way of getting them. Then again i havent messed with sending retainers out in forever, so maybe they added multipliers to what they bring back. But when i did, an hour wait for some mats you could get in less than half an hour just didnt make any sense to me.
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  10. #10
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    Quote Originally Posted by Bsrking5 View Post
    Who? How often do you see players doing that, how often do you see party finder for it?

    You can get shards from mobs drops, and other certain gathering items. They dont depress the market that much and is it really that bad?

    You can get free access to gather items but then the also have beast tribe vendors that sell them too and the shared fate system lets you buy them too.. Its like they need more access to them.

    You can buy or sell all the other gathering items so I dont see your piont your making.

    I'll throw this idea out. Do you think shard, crystals and clusters should be limited either gatherers or mob drops? With combat only you'd see crafting die out pretty fast and high MB values.
    Why would anyone list a PF for mob grinding? There are only two situations I can think of where a PF would make sense: if XP earned over time would be relatively close to what you get from a level appropriate dungeon (it's not) or if loot dropped by a creature went to every member of the party (it doesn't). Since neither of those apply, it makes more sense to farm open world mobs solo to get loot (mob grinding in dungeons isn't any more interesting than open world but it's sure a lot more rewarding when it comes to XP).

    My general point? There are already 17 jobs in the game capable of gathering those items and every player is guaranteed to have at least one of those jobs already. There is no need for another job to gather them. The same is not true for the vast majority of items obtained through mining. botany and fishing outside of the tiny number of exceptions like shards and crystals.

    Better go take another look at what the beast tribe vendors sell. Very few of those items overlap what comes from the current gathering classes. My guess about the gemstone vendor items is that it's more part of SE's attempt to make FATEs feel more rewarding than a belief that those items don't drop enough (drop rates can easily be adjusted if that was the problem) but they didn't have enough vanity items to put on the vendors to make them feel full. Materia didn't even get added to them until 5.1.

    As for shards and crystals, I doubt creature drops were intended as a primary source for shards and crystals with the 2.0 revamp. I have no clue what things were like in 1.0 but that they still drop from the creatures seems like it might be a holdover from the old system.
    (0)

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