I'm not playing ffxiv because of the jobs it has. I'm playing because I like the game overall. Besides, we have 29 jobs at this point. We don't need anymore.
I'm not playing ffxiv because of the jobs it has. I'm playing because I like the game overall. Besides, we have 29 jobs at this point. We don't need anymore.
Cheers, mate. ^^
I get that we have some sort of baseline for roles, but shouldn't we have established that like 30 or so levels ago? I'm hoping that from lvl 81 onward we're allowed to diversify again. I capped PLD and recently started trying GUN only to find out that so far most of my abilities are the same bar the animation. That's disappointing.![]()
Oh, and DRG is a lot of fun! The jumping around is great. I'm happy they brought more gap closing abilities to different jobs and made them a charge. The added mobility makes things certainly more interesting. <floor tanking intensifies> xD
I regret nothing!
Considering I wasnt impressed by Gunbreaker and Dancer, absolutely.
To me not only do Gunbreaker and Dancer absolutely without a doubt lack weapon glamour/options, but in my opinion have a very weak/boring animation/gameplay experience.
GNB actions all look and feel the same, so it feels completely unimpactful.
DNC the animations are all overly flashy, but also its gameplay and attack designs make the class feel unimpactful.
With any other jobs, either their animations have huge impacts, like WHM holy, or BLM Flare, or their actions have special sounds/appearances that stand out from the rest like SAM's Iaijutsu or PLD's Spirits Within.
To me all of GNB/DNC's animations look like they were copy pasted from a source animation then slightly adjusted.
So yes, I enjoy the current jobs, and weren't impressed with GNB/DNC so I'll continue to play FFXIV.
Even though I would love to see another caster, healer, & range dps added so each group has 4 like Tanks & Melee Dps, I would still play game if they decided not to add new jobs. As long as they use their resources to balance the jobs, produce more new content, revisit old content like squadrons, upgrading content like using limited jobs in POTD or squadron dungeons, upgrading Trust.
I'd be 100% fine with no more jobs.
I'd by 150% fine with not increasing the total number of buttons per class (which is already too high for my taste). New abilities are fine, but my preference would be for consolidating and updating rather than merely adding more buttons to press. (Example: the ninja 1-2-3 combo currently takes 4 buttons, but it could easily be 2.)
I have Gunbreaker which was my dream job so...I could probably deal, but I wouldn't necessarily agree with them ceasing to create new jobs. I think the game needs them to help it survive. The game already has a content longevity problem. I don't want them to make things worse.
Probably will eventually come, an expansion that is very barebones for extras. They will blame staffing and fixing backend stuff for 2020 gaming. It sure won't be this expansion, but could line up with next expansion and a migration to ps5. It is what it is really only have three choices live with it, quit, or comment on here and pretend like it is pre-ARR.
The game has plenty of jobs already tbh, most people aren't the type to level most/every job, and those that do probably don't hop around on every job once they're done, so is it really that valuable? There's plenty of potentially much more impactful things they could use that time and money for, as long as it didn't feel like I was paying the same sub+expac fees for less content, I couldn't care less.
I feel like they could round things out a bit with maybe another healer and maybe another tank, but even if they didn't, there's a lot of things they could use that budget for instead that would make more of a difference for more people.
Simple answer: Yes
Not playing it for the jobs, liking the game overall and especially the story <3
Yes.
Current jobs feel fairly different after each expansion anyway, so the only thing going for new jobs is the temporary flavour.
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