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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Definitely not, it wouldn't bother me much at all.

    However, I would expect the resources to go elsewhere. So far the scrapped dungeon and deep dungeon haven't actually been replaced with anything (Bozja is this expansions Eureka, not HoH) and if they added jobs to that list too I'd be rather unhappy if they didn't improve the current jobs in return. ShB feels like the devs have been working hard, but low budget and poor resource allocation has hit the amount and quality of content hard moving into the expansion.
    (4)

  2. #12
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,083
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I'm not sure why more jobs (or a lack thereof) would be a deal-breaker. The game is playable with the current jobs so we don't need more of them.

    The overall content of the game will be the same whether we have 10 jobs or 50.
    (2)

  3. #13
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I will keep playing as long as the experience is good. Mainly the combination of great story, story presentation, content, and the awesome soundtrack.

    The actual combat gameplay is decent, but not the reason why I play.
    (1)

  4. #14
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,909
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    I'd keep playing as long as there was great story (I really love some of the open ended writing in FFXIV), good glamours to obtain, fun dungeons, positive & needed updates to character creator in the future & updates to current jobs, but there doesn't have to be updates to adding new jobs for me to keep playing. I only play AST & BLM as it is
    (0)

  5. #15
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    It's less of a problem that there are (or not) new jobs. Having new ones is a nice gimmick for a bit, maybe even change your main, but you are still playing the same content. Rather, If they did decide to stop releasing jobs, I would expect them to start releasing more content - especially substantial content - in general to actually play and use the (then) completed roster. This is in a perfect world mind you. It would be a high expectation to have.

    To answer the question, would I stop playing? Not necessarily.
    (1)
    WHM | RDM | DNC

  6. #16
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    I doubt not releasing more jobs would lead to more content. Rather, they'd most likely put the freed up resource into more work on the design of existing jobs and/or gears.
    (0)

  7. #17
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    I doubt not releasing more jobs would lead to more content. Rather, they'd most likely put the freed up resource into more work on the design of existing jobs and/or gears.
    A big problem with this game is while this game has many things to play as, they all effectively do the same thing in relation to their role. Add some depth to our existing jobs, once they have rounded out the roster to their liking. Though, even that I think is wishful thinking. I wouldn't mind this route though either.

    In general, whether they are releasing new jobs or not I still would like to see more content added more often either way.

    To add, I fear we are losing more depth as we go, and I wouldn't be surprised that's what happens during the next expansion.
    (1)
    Last edited by SturmChurro; 11-20-2020 at 11:54 AM.
    WHM | RDM | DNC

  8. #18
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Yes if they manage to justify the loss. Just doing less and less is not going to win any awards from me though. Like if they decide no new jobs and one less dungeon and overall no greater / more intricate additions in its stead I wouldn't be particularly impressed. Can't say if that means I'd buy the expansion or not, I tend to like to try things and give benefit of the doubt but if SE repeatedly confirmed "we are going to try and find the bare minimum" in the end I'd certainly take steps away from the game and the company. To be clear I'm not accusing them of that- we are speaking hypothetically.



    However there are still a few job concepts I'd like to see SE try.
    (0)

  9. #19
    Player
    oblivion238's Avatar
    Join Date
    Jun 2020
    Posts
    31
    Character
    Enigma Nightshade
    World
    Exodus
    Main Class
    Scholar Lv 80
    As long as each job is fun, I don't really care.
    (0)

  10. #20
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Would depend on When they would stop. I would prefer if they make sure there are as equal amount of jobs per role as possible, (meaning at least 1 more healer) and I expect that if they do only 1 or tow more job there there might be other changes as a result.

    1. Role itemization going forward might be simplified for Melee jobs as Maiming and Scouting still have one each. As such I cans ee them being folded into Slaying or Scouting be folded into Aiming and the other two melees be Slaying, with some homogenization considering that DRG's niche is higher resistance and a more knightly aesthetic compared to the other melees. That would leave a 4 Job split for Slaying if all melee were folded in, or a 3/4 split with Slaying and Aiming if NIN folds into the latter. The devs tend to intoduce new jobs in pairs so if the next pair is the last, then Healing/Slaying Melee would be the likeliest to synergize with this change (Counting BLU, Casting has 4, Fending already has 4)
    2. I kinda think that capping Jobs as more likely as a generic budget cut rather than reallocation, in contrast the dungeon cuts. But it will be the most evident symptom.
    3. However I do see some room being filled up for making the jobs feel more different from each other within the role, a possibility of there being no level cap increases (if slim) and likewise the now 5 Gearsets per tier possibly being seemingly more unique (though Casting/Healing would still likely share models)
    With that said if IR is gonna be the end of new dyes then I'd like to see the end of new jobs before I run out of good colors to use :P
    (1)

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