I've sometimes wondered how well a dual progression system would work where one part is challenge log and the other is whatever is (so like fate grinds, dungeons, what have you). We sort of have one with the Bozja weapon, I think it was nice of them to offer.
For a while I thought the challenge log could do with a currency dedicated to it's own that just gets updated each patch, cause sometimes you're like "I DONT WANT ANY SEALS" lol or the amount of X just isn't that great anymore.
Easy logs giving you a tier B token and the harder ones giving you a tier A (or make it so easier tasks give you shards of the token, like heart fragments in Zelda games- so there is really only one token). Ideally the cost of each step is built into some advanced window so you don't have to play with a bunch of inventory shuffle (like if SE determines 5 A tier tokens = 1 moonstone of waffling then in the window to upgrade your relic it'll ask for either 1 moonstone or 5 A tokens).
Back onto topic then relic can use this to in a sense let you play whatever content you wanted really. Want to progress your relic through the golden saucer? Sure. Might take a while if that's all you do but "sure".
Certainly doesn't have to be this way but it might allow for a relatively simple system that allows players to play how they want but not get the relic in 10 seconds by simply hecking the bed. Don't like FATE spam? Go do some of your challenge log instead, depending on how fast you want to push the relic you can literally play any content you want (could get a relic from purely chocobo races lol).
Also it would have a potentially interesting, minor, side effect where your first / focused relic goes faster than if you start to do a bunch of them at once (say if you were doing FATEs and your challenge log is also completing the FATE related rewards, put that all onto one item would be faster than spreading it out since challenge log has a reset timer). Interesting in so much that it allows focused / casual players an option to go decently fast while people who play loads would have content elongated a little bit (since unfortunately grind is important as it's impossible to design an endless stream of unique content that'll last from one patch to the next).
Last edited by Shougun; 11-20-2020 at 04:58 AM.
I dont always like the grind (the light grinds drive me nuts from HW relics...I think) but I don't want them just handed to me. Sometimes, I wish we could apply the effect to our glamour weapons.
I do enjoy though when as a community, we are playing together. It makes the grind bearable.
Relics in 5.X take the least amount of time of all the relic weapons so far from previous expansions.
OP you said it yourself that your issue is really with the FATE grinding, and that is a perfectly valid point, however I would only say that compared to previous relic weapons, the Resistance Weapons are far more palatable to "grind", and the playerbase seems to mostly agree.
The idea of possibly giving an alternate route of getting the needed items via dungeon running isn't a bad idea though, but I guess the question would be what types of gameplay and engagement were the devs aiming for when they designed it the way they did?
I can see a thought process of perhaps not wanting to make it primarily dungeon based, as it could possibly result in lots of dungeons being speedrun at a pace that many would actively dislike.
No that's a horrible idea.
I don't think relic weapons are hard to get, just annoying with the grind - regardless if its 1 hour or 3. I am not a fan of fate grinding. I would be much happier if it was dungeons or raids.
I guess it's more me "hating fates" it comes from GW2 with their world events that you would Zerg over and over again for precious drops. I was never a fan of that and quickly left the game (even though I loved GW 1) because it was so grindy.Honestly I believe relics should involve some sort of grinding.
I mean the obtaining the relic is simply trading in tomes. Upgrading it though it needs a grind.
The biggest hurdle is simply fate farming, which you get guaranteed drops from each fate. You could also go into Bozja and cluster farm and get memories that way as well randomly but that would definitely be way too much grinding. Its a low effort upgrade honestly.
you can do a little bit at a time and make significant progress.
I do agree we need a grind, but why not dungeons - make use of some of the old dungeons .
I am not complaining about that or length of time - just the monotonous grind.
you probably would have like the ARR/HW relic grind then instead of this. but as grinds got more grindy leading up to Eureka, the pendulum has now swung way the other way because the devs wanted to make this one easier intentionally.
just have to wait and see what the 6.x relic series will look like.
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That's actually why I created this conversation. ARR was a hard no once it came to fate farming. I never did HW or SB. I know a lot of people like fate farming, so I don't want that to change - just more ways to get them aside from a 9-5 job after a 9-5 job. Doesnt have to be super easy or stupid - but more avenues.you probably would have like the ARR/HW relic grind then instead of this. but as grinds got more grindy leading up to Eureka, the pendulum has now swung way the other way because the devs wanted to make this one easier intentionally.
just have to wait and see what the 6.x relic series will look like.
By the time us casuals do get them, they are nothing more then glamour gear. Maybe we could upgrade them? I dunno.
I have lots of "things to do". I just prefer those things to not involve repetitively doing something I don't actually enjoy because of an arbitrary decision that the player must do it X times to proceed.
If you wouldn't willingly go out and do fifty FATEs for enjoyment, why should you want to be forced to do so "to have something to do"? It's not a challenge or an achievement; it's just busywork.
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