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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I've sometimes wondered how well a dual progression system would work where one part is challenge log and the other is whatever is (so like fate grinds, dungeons, what have you). We sort of have one with the Bozja weapon, I think it was nice of them to offer.

    For a while I thought the challenge log could do with a currency dedicated to it's own that just gets updated each patch, cause sometimes you're like "I DONT WANT ANY SEALS" lol or the amount of X just isn't that great anymore.

    Easy logs giving you a tier B token and the harder ones giving you a tier A (or make it so easier tasks give you shards of the token, like heart fragments in Zelda games- so there is really only one token). Ideally the cost of each step is built into some advanced window so you don't have to play with a bunch of inventory shuffle (like if SE determines 5 A tier tokens = 1 moonstone of waffling then in the window to upgrade your relic it'll ask for either 1 moonstone or 5 A tokens).

    Back onto topic then relic can use this to in a sense let you play whatever content you wanted really. Want to progress your relic through the golden saucer? Sure. Might take a while if that's all you do but "sure".

    Certainly doesn't have to be this way but it might allow for a relatively simple system that allows players to play how they want but not get the relic in 10 seconds by simply hecking the bed. Don't like FATE spam? Go do some of your challenge log instead, depending on how fast you want to push the relic you can literally play any content you want (could get a relic from purely chocobo races lol).

    Also it would have a potentially interesting, minor, side effect where your first / focused relic goes faster than if you start to do a bunch of them at once (say if you were doing FATEs and your challenge log is also completing the FATE related rewards, put that all onto one item would be faster than spreading it out since challenge log has a reset timer). Interesting in so much that it allows focused / casual players an option to go decently fast while people who play loads would have content elongated a little bit (since unfortunately grind is important as it's impossible to design an endless stream of unique content that'll last from one patch to the next).
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    Last edited by Shougun; 11-20-2020 at 04:58 AM.