Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26

Hybrid View

  1. #1
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Personally the relics for 5.X have been some of the easiest to get. So far there hasn't been any 'YOU CAN ONLY DO THIS IN EUREKA' type bullcrap and I'm pretty bloody happy about that.
    (6)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  2. #2
    Player
    Magnedeus's Avatar
    Join Date
    Jun 2017
    Posts
    237
    Character
    Arngrim Lightheart
    World
    Zalera
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Berkilak View Post
    The point of relics is for filthy casuals to get relatively powerful weapons.
    So anyone that has a ilvl 500 resistance weapon is a filthy casual?
    (0)

  3. #3
    Player
    Berkilak's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Kawa Tokugawa
    World
    Sargatanas
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Magnedeus View Post
    So anyone that has a ilvl 500 resistance weapon is a filthy casual?
    Reductionist.
    (0)

  4. #4
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Honestly I believe relics should involve some sort of grinding.

    I mean the obtaining the relic is simply trading in tomes. Upgrading it though it needs a grind.

    The biggest hurdle is simply fate farming, which you get guaranteed drops from each fate. You could also go into Bozja and cluster farm and get memories that way as well randomly but that would definitely be way too much grinding. Its a low effort upgrade honestly.

    you can do a little bit at a time and make significant progress.
    (3)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I've sometimes wondered how well a dual progression system would work where one part is challenge log and the other is whatever is (so like fate grinds, dungeons, what have you). We sort of have one with the Bozja weapon, I think it was nice of them to offer.

    For a while I thought the challenge log could do with a currency dedicated to it's own that just gets updated each patch, cause sometimes you're like "I DONT WANT ANY SEALS" lol or the amount of X just isn't that great anymore.

    Easy logs giving you a tier B token and the harder ones giving you a tier A (or make it so easier tasks give you shards of the token, like heart fragments in Zelda games- so there is really only one token). Ideally the cost of each step is built into some advanced window so you don't have to play with a bunch of inventory shuffle (like if SE determines 5 A tier tokens = 1 moonstone of waffling then in the window to upgrade your relic it'll ask for either 1 moonstone or 5 A tokens).

    Back onto topic then relic can use this to in a sense let you play whatever content you wanted really. Want to progress your relic through the golden saucer? Sure. Might take a while if that's all you do but "sure".

    Certainly doesn't have to be this way but it might allow for a relatively simple system that allows players to play how they want but not get the relic in 10 seconds by simply hecking the bed. Don't like FATE spam? Go do some of your challenge log instead, depending on how fast you want to push the relic you can literally play any content you want (could get a relic from purely chocobo races lol).

    Also it would have a potentially interesting, minor, side effect where your first / focused relic goes faster than if you start to do a bunch of them at once (say if you were doing FATEs and your challenge log is also completing the FATE related rewards, put that all onto one item would be faster than spreading it out since challenge log has a reset timer). Interesting in so much that it allows focused / casual players an option to go decently fast while people who play loads would have content elongated a little bit (since unfortunately grind is important as it's impossible to design an endless stream of unique content that'll last from one patch to the next).
    (0)
    Last edited by Shougun; 11-20-2020 at 04:58 AM.

  6. #6
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    I dont always like the grind (the light grinds drive me nuts from HW relics...I think) but I don't want them just handed to me. Sometimes, I wish we could apply the effect to our glamour weapons.

    I do enjoy though when as a community, we are playing together. It makes the grind bearable.
    (0)

  7. #7
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Relics in 5.X take the least amount of time of all the relic weapons so far from previous expansions.
    (1)

  8. #8
    Player
    dangadget's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Lysander Deschaine
    World
    Coeurl
    Main Class
    Miner Lv 80
    OP you said it yourself that your issue is really with the FATE grinding, and that is a perfectly valid point, however I would only say that compared to previous relic weapons, the Resistance Weapons are far more palatable to "grind", and the playerbase seems to mostly agree.
    The idea of possibly giving an alternate route of getting the needed items via dungeon running isn't a bad idea though, but I guess the question would be what types of gameplay and engagement were the devs aiming for when they designed it the way they did?
    I can see a thought process of perhaps not wanting to make it primarily dungeon based, as it could possibly result in lots of dungeons being speedrun at a pace that many would actively dislike.
    (0)

  9. #9
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    you probably would have like the ARR/HW relic grind then instead of this. but as grinds got more grindy leading up to Eureka, the pendulum has now swung way the other way because the devs wanted to make this one easier intentionally.

    just have to wait and see what the 6.x relic series will look like.
    (0)

  10. #10
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by DrWho2010 View Post
    you probably would have like the ARR/HW relic grind then instead of this. but as grinds got more grindy leading up to Eureka, the pendulum has now swung way the other way because the devs wanted to make this one easier intentionally.

    just have to wait and see what the 6.x relic series will look like.
    That's actually why I created this conversation. ARR was a hard no once it came to fate farming. I never did HW or SB. I know a lot of people like fate farming, so I don't want that to change - just more ways to get them aside from a 9-5 job after a 9-5 job. Doesnt have to be super easy or stupid - but more avenues.

    By the time us casuals do get them, they are nothing more then glamour gear. Maybe we could upgrade them? I dunno.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast