Ive got the m1 MacBook Pro. 16 GB of ram. It runs pretty great. ive got it set on high and I get around 48-50 FPS. After about a half hour, the fan will turn on, but not loud at all.
Ive got the m1 MacBook Pro. 16 GB of ram. It runs pretty great. ive got it set on high and I get around 48-50 FPS. After about a half hour, the fan will turn on, but not loud at all.
Running on an M1 Mac Mini and it runs great. I see no graphical lag/dropped frame rates and the visual quality is set to high by default if I recall correctly. Does not get hot and the fan never spins with hours of playtime. That's pretty amazing considering FFO runs on Wine on Macs and on an M1 it is running under Rosetta 2 as well. Seriously if the rumors are true regarding the upcoming M1x chips you can look forward to a wave of new games/products to Mac.
First you need users for that. If there were more customers who played games on Mac then the games would be already released on Mac. Only big big titles hit Mac or Linux.Running on an M1 Mac Mini and it runs great. I see no graphical lag/dropped frame rates and the visual quality is set to high by default if I recall correctly. Does not get hot and the fan never spins with hours of playtime. That's pretty amazing considering FFO runs on Wine on Macs and on an M1 it is running under Rosetta 2 as well. Seriously if the rumors are true regarding the upcoming M1x chips you can look forward to a wave of new games/products to Mac.
Even GW2 dropped Mac support and offered refunds for people
Yeah, Mac is used for a lot of things, but gaming isn't the big market for it. I'm not going to get into the Mac-PC thing. They're tools, and people have choices to pay for and use what they want. The market just doesn't necessarily make software for everything they might want.
And yes, PC gaming isn't as big as it used to be, they tell me. Well, I don't own a console, and while I llke to read books on my phone or tablet, I just can't get into bigger games on those platforms. That's just me.
The game is released on Mac OS; it requires license purchase separate from PC/PS4 versions. It’s just currently not supported on the new Apple M1 CPU.
I know it runs on Mac M1 machines; I have tried running it on my M1 mini soon after I got the machine (I have Mac starter license). I just thought it has not yet been officially supported even after the announcement of Big Sur support.
Now that I looked at the Mac requirements page and I’ve found out where my confusion came from. On the English version it merely stated “ iMac (Retina 5K, 27-inch, Late 2014) or higher”, but on the Japanese version there’s an added footnote “ ※「Apple Silicon」搭載モデルには対応しておりません。”, which roughly translates to “Models equipped with Apple Silicon are not supported”.
So which is it, Square-Enix? =_=
Oh Yes! I hadn't though of looking at https://jp.finalfantasyxiv.com/system_requirements, but I see what you mean.
やはり、お前は……笑顔が……イイ
Something not mentioned is the fact that iOS applications and games can run, natively without any changes, on the new M1 Macs. So a developer can create one application/game to run on Macs, iPads, and iPhones reaching a significant user base that commonly spends more money on software and services on average. It may not appeal to developers with long development cycles making the A/B/C titles, but believe me it appeals to a multitude of developers already developing for mobile and a lot of the big boys who have been eye balling the cash cow that is the mobile market. More game titles are coming to Mac, period.
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