Quote Originally Posted by Jin- View Post
First you need users for that. If there were more customers who played games on Mac then the games would be already released on Mac. Only big big titles hit Mac or Linux.
Even GW2 dropped Mac support and offered refunds for people
Something not mentioned is the fact that iOS applications and games can run, natively without any changes, on the new M1 Macs. So a developer can create one application/game to run on Macs, iPads, and iPhones reaching a significant user base that commonly spends more money on software and services on average. It may not appeal to developers with long development cycles making the A/B/C titles, but believe me it appeals to a multitude of developers already developing for mobile and a lot of the big boys who have been eye balling the cash cow that is the mobile market. More game titles are coming to Mac, period.