Quote Originally Posted by Jojoya View Post
If there's reason to face it and defeat it, existence of flight is irrelevant. Players will have to be on the ground to enter combat and earn their reward. You don't get rewards by flying over the content.
This is true if you can fly to your destination, if you had to go through a dungeon like area first which already prohibits flying it would not harm it.

Imagine it in 3 steps.

World, which as flying ... and an entrance to said dungeon like area.

The Dungeon like area which has no flying and difficult monsters that can outrun you and wont lose track of you and alert mobs nearby, this is more or less to prevent a simple, sprint and go.

Final area core of the stronghold or w/e you wanna call it, you can add rare monsters or leaders there, or (omg and i hardly daresay) go the route of FFXI and add a mini trial that can be done to get a loot box of overall decent items and a low rate at a rare ... so ppl would do it ... again and it would not die in 2 weeks.

We don't need a super polished trial, a gimmick mob would do, maybe 1 Version of "Solo" "Light Party" "Full Party" (imagine it like what we currently have a solo duty, a little bit more spiced up), why not a Ixtal that summons birds in a bullet hell style fight ... and if you win you can get a minion, or maybe a key ... and if you had 3 different keys you could do another step for rarer loot. We have to get rid of the "well its not top level so its worthless".

Lorewise ... we have 3 starting areas, you could add an Ixtal Stronghold for Gridania, Amalja (sp?) for Uldah and Kobolds for Limsa. We could totally have a dive into those area, I'm not deep enough into the Lore of those boys, but the areas we have for Amalja ... is basically 2 small camps and a medium sized one ... that's it. Kobolds are loosely thrown into the mountain ... why not have a level deeper? Ixtal could totally have a forest that leads up to a peak (that being said "dungeon" and "core" doesn't always need to be inside a peak for Ixtals sounds reasonable.

And to tack it with a "no you wont bust this at higher lv" smack the dungeon and core part with a job and ilv restriction, the tokens to start the first mini trial could be obtained by doing x amount of levelling dungeons in that area, like 61-69 for SB and 71-79 for ShB.

Get something simple that has staying power rather then polishing something you burry in dirt 3 months later, please add natural ilv and job level restrictions or we will steam roll it 3 months later ... and yes this means ilv 430 for ShB and 290 for SB.

Coil, Alexander, Omega, Soon Eden ... All 50 60 70 and soon 80 raids are pointless once their no longer max level and its a absolute shame.