Quote Originally Posted by kaynide View Post
1) A Bestiary; more kills = more info, ultimately unlocking some kinda of glamour/minions.
2) A generic currency linked to FATEs, with some sort of rotation so the various zones see action in turn. Like a week for all Thanalan, then Black Shroud. (Was mentioned before, but something like Karma from GW2)
3) A general expansion of 2.0 zones (or new zones built off 2.0 zones in an upcoming expansion); Alternatively, add actual functional activities to certain zones. Maybe things to do exclusive to certain hubs (kind of like how you go to Quarrymill to do PotD)
4) Competitive NMs with fairly decent/interesting loot a la FFXI.
5) Future crafting recipes USE OLD MATERIALS. We don't need a NEW variant of cotton. Instead, utilize the old ingredients with maybe 1 new fluff. Keep gatherers moving around current zones and not just new ones.
1) You mean a Zerg-fest where every creature in every zone is one-shot by high-level players until they get the glamours and minions and then never, ever, performed again? Think "Yo-kai Watch", and be ware.

2) The generic currency already linked to FATEs is: GC seals! The generic currency on the First is: gems! Once you do all of the FATE dancing on the First, the currency is pretty worthless.

3) Beast Tribes already require this. All such areas are a "do them until you don't" solution. Once all your alts are level 80, why bother with PoTD, or HoH? Once you've reached max level with all the beast tribes, why bother doing them more?

4) Fairly decent/interesting loot in FFXI is different from fairly decent/interesting loot in FFXIV. In FFXIV you do instances, including raids, or do maps, or send out retainers. In FFXIV 'decent/interesting' seem to involve large amounts of gil.

5) There are already players complaining about old materials taking up inventory slots because new recipes require them.